Kensei is underpowered
Kensei is overpowered
Orochi is underpowered
Orochi is overpowered
Nobushi is underpowered
Nobushi is overpowered
Samurai balance feels just right
lol what as fast as a light attack i personaly have never been hit by one of theyre heavys unless im in an animation otherwise its so slow its laughable nobushi are easy get in close and they panic if they stay at range and kill you with theyre bleed its ur fault because you didnt push hard enough and thats what you have to do to win dont call op just because a character has to make you change ur fighting style thats called good gameplay all the assassins make you change as well but theyre actually op because speed and dodging power are king in these types of games why block when you can dodge to the side and get a free hit in for no costOriginally Posted by Suguri_ Go to original post
I can tell you right now that the buffs of Kensei since the closed beta were much, MUCH too high. I picked him back up and felt like I was dominating way too easily. I then decided to go to orachi and see how he felt now. I still think that his deflects are too difficult to land. I went into practice mode vs lvl 1 bots for over an hour today and still can't get more than 1/15 of them to deflect. For him to be a reliable hero, he needs some kind of actual buff here. My friend and I did about 30 1v1's and I felt that I had to hit him twice as much to get that same damage in as he did. Now, this normally would make sense because I am a light class, he's the heavy. But we both felt like his range and damage was just too unforgiving on kensei. To deflect against a person vs. lvl 1 bot is a huge difference, and requires even more skill. If I tried to ever deflect, it would almost always fail and I'd take 3/4 of my health as punishment. I think orachi needs to be a hero that not only pros can play, and seriously kensei is much too fast and powerful. To 2 combo someone with that speed is insane. He's tanky, does tons of damage and has quick combos. I felt like fighting any of the other tanks was an actual challenge and even fight, with them landing a few hits to equal my several. But for kensei, it was just pure dumb luck to ever beat him. Again, this was testing with the same person who is actually better with the vikings and knights than he is with the kensei. We both felt after several hours of testing that he's too strong. Orachi needs a larger window to deflect or some more reliable way to measure it. It's stupid that if I miss the deflect, I get a heavy in my face because I didn't block it. This is an error and needs to get fixed.
P.S. The biggest flaw in Kensei is his range in attacking and guard break. Both of these are crazy. He's very hard to dodge vs the other tanks, and frankly I'd rather get hit by their combos than his because I feel that it's less reliable on the others to land it on me. Kensei's combo felt consistent and too reliable. Overall, hes OP. Very frustrating.
Originally Posted by Ubi-Gaidheal Go to original post
No , we didnt have a great day with your ****ty netcode and ****ty balance , *******.
Every single one of the Samurai are completely over-powered. They swing their swords and hit you even though you do a guard break. They completely spin 180 degrees around you every time you try to strike and deal massive amounts of damage. The Nobushi pretty much has and infinite unblockable. If you get hit once by her, you are done for. You can barely escape when she's hitting you with her bleed effect 5 times in 2 seconds. It is ridiculous. You guys seriously need to nerf the Samurai like crazy. I can't even play the game without having to face a Samurai and get completely wasted. Keep in mind that I have put in abut 15 hours in the beta so I know what I am doing.
The Samurai seem to be the favored faction within the community, and that is because everyone knows it hardy takes any skill at all to dominate the battlefield with a Samurai.
Originally Posted by Loose1Cannon Go to original post
If you wonder why u get hit by light attacks while u are doing a guardbreak - clearly you dont know what you are doing. Light attack is immune to GB and counters it.
I feel as if the Samurai's are the most balanced faction thus far in the game. I play an Orochi, which probably makes me biased, but when faced against intelligent players it's no walk in the park. If anything were to change I would understand a minor tweak to their damage output (Orochi that is) but only to their light attacks. The Kensei is an incredible hero in the right hands so I understand both the underpowered and overpowered arguments. The Nobushi are just annoying which is why everyone is going crazy over that class. It's labelled a hybrid fighter and as versatile retreater. I think people just need to understand that it's an orthodox class. I hate the bleed damage as much as anyone but it's certainly not OP in my eyes.
I'm not sure if I was fighting a Kensei or an Orochi but they had this move where they sprinted in from long distance and dished out a ton of damage, only to roll away and do it over and over again. I feel like this is a cheap strategy that playing as a Raider I didn't have a counter for. In my opinion this should be powered down during the next update. Maybe extend the recovery time after the move is used so the defending player has the option to counter-attack if they are able to successfully block it.
Overall my first impressions of the game have been positive, I'll probably pick it up at release.
This post should be more "My knowledge of grammar is too small," rather than blaming others for not being able to counter the Orochi's unbreakable combo. The Orochi is admittedly more balanced that the peacekeeper, but it is by far the most overpowered of the samurai (at least in duels). However, Ororchi are only overpowered if they know how to exploit their unblockable moves, which I'm sure is the list you posted. You, sir, are the scumbag Orochi. The Orochi heroes seem to be intended to be counter-attack heroes to me. They have timed blocks and moves built specifically for counters. But the few purely offensive moves they have are incredibly quick, and the blocking system doesn't allow for most heores to change blocking directions as quickly as the Orochi can change their attack direction (which seems to just be an oversight to me, maybe I'm wrong). Typically I don't have any issue with Orochi in dominion or elimination. Orochi are next to useless against more than one hero and any time I've encountered them in dominion I've torn them apart. However, it seems in duel the only people playing Orochi are those that have mastered the art of the troll, and spam the same unforgiving combo over and over, as it can be used nearly immediately again even if it's interrupted. (By the way, how is that fun?) So the argument that it's easy to block and then counter the Orochi's spam move in duels is quite simply false. More likely it just means you haven't fully mastered the move and exploited it to its fullest potential.Originally Posted by Vaetherian Go to original post
On a side note, the peacekeeper is the most annoying hero in the game.