The team here at Ubisoft created this new network coding thats based off p2p. But its not p2p, you know? Its just based off it. There is no formal name to it, also not much can be said about this new network architect but it was nicknamed 'the simulation' because 100% what you see is what your opp sees 100% of the time. Any problems are clearly all user end side as this new network tech is pretty genius.
https://www.reddit.com/r/forhonor/co..._director_and/
I dont think you understand or grasp the impact this new ground breaking net architect that ubisoft created. This will save money on servers for any gaming company and move that saved money into the development of the game itself!Originally Posted by zide- Go to original post
To be fair, it was an legit interview with the creative director.Originally Posted by o0 DaGnOmE 0o Go to original post
It's true! The golden age of gaming has truly begun. Our children won't even know the word latency and its all because of Ubisofts revolutionary network architecture.Originally Posted by LC_Knxwledge Go to original post
So the devs own interviews are unreliable sources? Rofl...Originally Posted by o0 DaGnOmE 0o Go to original post
You say ... Any problems are clearly all user end side ... how is this not like P2P? It isP2P no matter how you want to spin it.Originally Posted by LC_Knxwledge Go to original post
This has already been posted here over in the news and announcements. Please refer to that thread for comments.
http://forums.ubi.com/showthread.php...-Online-System