Since everyone is flooding the forums about the errors, nerf-this-nerf-that, remove revenge....i wont post that kind of thread cause everyone is already doing it for me. I have just a small suggestion:
Instead of just obtaining outfits for that hero, could we also exclusive executions and unique combos for each reputation we get for that hero?
For me, the moveset of some heroes are too small (Vanguards) and they restrict my gameplay to practically 2 viable combos, and some of that combos doesnt work at all against certain heroes. What im asking is to expand the hero moveset each time you get an reputation level with him, and is kinda logic since more experienced warriors wont fight the same way as a rookie, they need special moves, and when he gets to reputation 9....damn, im talking about 3 unblockable dragon attacks in a row! (Kensei).
With 9 reputations, comes 3 unique combos and 2 exclusive executions for each hero. That makes 36 combos in total and 24 exclusive executions (not bought, earned). Its definately something to keep players playing the game cause you'll promise them different gameplay styles the farther they devotion to that hero gets.
And between Reputation lvls that doesnt give us these combos, they should reward us with rare loot. Just dont give us outfits alone, as we wont be happy to waste months of gameplay to unlock stripes & and circles for our outfits, pls just....reward our devotion with dignity
But this is the LAST THING the devs should focus on, as they will hit a wall of discontent and errors in this beta and they should focus on cleaning the house first. This suggestion its just something i want it archived, as later when it gets released, the game could have a decent end-game content.
Now that the game is released, ill bump this.
What you think ubi? too much trouble to make 36 new combos and 24 executions? i think its pretty nice to have more end-game content other than loot stats, ive seen some god-like players in this game playing on youtube and EVEN them will tell you that the heroes are too damn restricted, having like 1-2 viable combos. As you progress in the game and become smarter so does a million people, and right now "pro-lvl players" have to feint 90% of their atacks.... and the result is that the fight gets ugly like a chaplin's movie
Or you just going to spend your whole post-development nerfing everything cause bad players doesnt seem to know why they lost a fight....?