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  1. #11
    Although I would love to play PVP on section of that huge map and it certainly has great potential, I would continue to play for as long as they provide DLC and additional missions.

    I just have a gut feeling that this game is going to be something memorable in the long run
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  2. #12
    Originally Posted by oRATMANo Go to original post
    Although I would love to play PVP on section of that huge map and it certainly has great potential, I would continue to play for as long as they provide DLC and additional missions.

    I just have a gut feeling that this game is going to be something memorable in the long run
    Couldn't agree more. There will be a lot of "serious", fun, and downright hilarious moments whether with others or by ourselves lol
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  3. #13
    my guess is they pull a massive when it comes to pvp. by that i mean massive let tctd be so broken it drove people away, then they finally fixed it to get people back. heck they are still fixing it almost to the point of driving people away again. the connection, there will not be pvp. people will finish the game and move on. even if dlc has more missions theyll prob be so few that itll only be a week worths of playing time at the max. so player base will die off and then they might have a pvp mode to being people back. all guesses. now saying all of that, im getting gold edition. i loved the beta, besides the few weird things, and im gonna play the crap outta this game pvp or no pvp. pvp would be nice. gta style, or old graw style. take sections of each province and make maps for pvp. tdm, lms, all the good modes. the map is so big. itll be cool if the pvp map was a certain sq mile section randomly choosen before the game. that could add excitment for the fact that youll never really know what section of this giant world youll be playing.
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  4. #14
    Redna1L's Avatar Member
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    Have no interest in PvP. There are plenty of other games for that. Glad Ubi concentrated on giving co-op players something as we've been out in the cold for too long.
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  5. #15
    Originally Posted by Redna1L Go to original post
    Have no interest in PvP. There are plenty of other games for that. Glad Ubi concentrated on giving co-op players something as we've been out in the cold for too long.
    SO this ^^^^! How much content do you suppose could've been put in other games if devs were not trying to balance pvp in those games, hmmm. Time is a finite quantity. There are already amazing PVP games out. I wana play PVP then I play them.
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  6. #16
    Originally Posted by OneofAKIND69 Go to original post
    Yes, some of us played the beta.

    I gotta say, Ghost Recon Wildlands give us the full controll of everything in the game,

    it is very big map, so much stuff to do,

    And it is only story mode, it's great to lvl up and get better gears and weapons. only for pve.

    My question is, how long will you last rooting and upgrades just for pve.

    doing the same missions over and over.

    soon or later, this game will catch up to all of us without pvp.

    for me, I ain't paying 60 bucks just for pve,

    cheer!!
    The problem is not sparse content for PvE. The Devs ahve mentioned over and over that the game has 100+ missions and the map really is quite massive. The problem is the lack of attention to PvE: the bad team AI, the shallow command wheel, the inability to Weaponsmith and Charactersmith AI, the lack of Solo challenges (so far), etc. This game was obviously not designed with SP in mind, which is a shame since so many of us lmainly play solo with Co-op or PvP being an extra not the only reason to oay the game.

    Not really fair to ask AAA prices for a "only really works online" game, if you ask me.
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  7. #17
    ThePollie's Avatar Senior Member
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    I put over 600 hours into TES Oblivion, Skyrim, Fallout 1/2/3/NV, and neither had PvP.

    PvP isn't strictly a necessity for long life.
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  8. #18
    Iám fine with no pvp. Iám a sp and a co-op player i like that the most. Pvp in this game no that will destroy my fun and my joy in this game. I want to play with friends and family who i know. Not a random guy who shoot me everytime when i spawn back in game when i die. Look at Gta V online that's pvp and people just shoot you because they find it funny to do that or blow you car up because they have fun to do that. Take the hackers who destroy the fun for others or give them money because they hack the game. No i don't want that bs.

    So let the game be how ubisoft make this game just sp and pve and co-op. NO PVP PLEASE UBISOFT
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  9. #19
    Originally Posted by opequenovitor Go to original post
    The problem is not sparse content for PvE. The Devs ahve mentioned over and over that the game has 100+ missions and the map really is quite massive. The problem is the lack of attention to PvE: the bad team AI, the shallow command wheel, the inability to Weaponsmith and Charactersmith AI, the lack of Solo challenges (so far), etc. This game was obviously not designed with SP in mind, which is a shame since so many of us lmainly play solo with Co-op or PvP being an extra not the only reason to oay the game.

    Not really fair to ask AAA prices for a "only really works online" game, if you ask me.
    I agree with "obviously not designed with SP in mind" to an extent. The AI is FUBAR, I do agree, however it's still technically designed for you to do pretty much everything unless you are playing coop. (Which is somewhat annoying, yes)

    And you're not paying AAA prices for just a "only really works online" game. You're paying for the large world, extensive graphical design, the costs for the servers/maintenance and all other content. Sometimes I think we all take for granted the fact these games are still built from the ground up with higher expectation on visuals as well as content, as well as the steady increase cost in of production day after day.

    Some of the issues in this game suck, yes. However the "typical" game price has not really increased from $60 in a long time. That's why you are seeing the charges for DLC/Season passes. Economic inflation and overall increases in cost of living are to blame for the cost. In reality, we are lucky we aren't paying $100+ for a "base" game. Even if we did, the problems are still going to exist. The more coding involved, the more likely to have issues.

    Just a disclaimer here, I'm not griping at ya. I'm just making a general point for everyone who says a game isn't "worth" $60. Even some of the "worst" games generally still have a large production cost. I'm not justifying paying $60 if you aren't happy with the game, just stating, again, we tend to all overlook this.
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