The tutorials need a second pass
As an avid gamer and someone familiar with the game community and fighting games, I got to grip with the game fairly quickly, but I still spent a little while on certain parts that were worded a little weirdly (More on this later). However, some of my friends who are less 'dedicated' struggled immensely with certain concepts until I sat down and 1v1'd them for ages.
Perhaps most vitally, neither tutorial mentions STAMINA! At least to any of our memory. The tutorials give you infinite stamina and never at any point (Again, to my memory from CB or that they took notice of during the tutorials, feel free to correct me) highlight how important it is. One of my friends took about an hour before I finally asked why he kept stamina-starving himself. "Oh I thought that was an armor bar or something"
It's easy to roll your eyes and go "lol did he never notice it went down after attacks?", but UI and software design 101 states, above all, ASSUME THE USER HAS NO IDEA WHAT THEY'RE DOING. If you do not tell them something, they are probably never going to pay any attention to it. Anyone who has played any character to level 5 or more will of course recognise how critical stamina management is. And to be honest, I think it's important this is explained in moderate detail at least in the BASIC tutorial. ("This is your stamina bar, if it runs out, don't attack") It would explain why so, so many low lvs I play VS just spam attacks even when they're out of steam until they're inevitably parried and gutted.
Forget parrying or breaking grabs, newbies need to know about stamina first and foremost! Not everyone has played Dark Souls, not everyone has played a fighting game. Assume that the user is as new and uninitiated as a newborn baby throughout the introduction.
Right, that's the biggest issue right now. But following that, some of the segments of the tutorial are worded a bit weirdly and lack clarity.
As an example, it took me half an hour on the grab tech tutorial before I realised that I was supposed to press grab AFTER I had been grabbed. Not before I was grabbed. Not during the grab. AFTER the grab had actually landed. The tutorial words it like the timing is during the start up or 'transition' into being grabbed. It also neglects to mention that the easiest indicator is to press grab yourself as the red shield appears on your character or in the milliseconds before they can throw or attack after the grab.
Love the game, but it's irritating that I'm having to be a living tutorial for my friends to cover extremely basic concepts of the game that the tutorials failed to cover or covered poorly. The tutorial needs another pass, Ubi.
PS: If we could get an infinite timer and HP training mode of some kind for duelling friends that'd be great. The endless duel bot only goes up to level 1 and is easy to predict, and you and the bot can still 'die'.
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