🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    So much needs to be fixed DEAR GOD

    Yo I was hella mad when I made this post so lol taking it down.
     1 people found this helpful
    Share this post

  2. #2
    TripSin.'s Avatar Banned
    Join Date
    Jun 2006
    Posts
    277
    mad cuz bad. someone needs to take their autism meds.
     3 people found this helpful
    Share this post

  3. #3
    Your complaints about the game are numerous and are mostly about the core mechanics. Perhaps it's just not your type of game? That's fine, ya know.
    Share this post

  4. #4
    Alright, let's go through this

    1) The revenge mode is simply a "get off my ***" mode. You are more dangerous but since you are still a melee warrior you can just run away from the guy until he stops glowing. In a 1v1 scenario it doesn't really do much except buy him a few more seconds. Wait for the buzz to die then go back in and finish what you started. But in a 2v1 or even a 3v1, there's a good chance people will all scatter since there's a good chance the guy in revenge will take at least one of them down and no one wants it to be them. If you see someone glowing in revenge, you shouldn't be fighting them, you should run away until they stop glowing. That's the tug of war with revenge mode. Run away and let them escape? Or pressure them and get killed. Clearly you chose the latter.

    2) Just about every class based multiplayer game has one of these characters. The biggest example I can think of is the Team Fortress 2 scout. They are soft, squishy, show up when you aren't ready for them, and they always run away right before you kill them. It's not a class issue, it's your tactical issue.

    3) You just answered your own issue. Why are you mashing? If you mash, your most recent command will override or interrupt the previous ones. My biggest example is when I was relearning the orochi deflect after it's change. I would hit attack, dodge, and block the angle all at once and all I got was an awkward mess and got killed. Take everything one step at a time. You shouldn't be mashing this any more than you should be mashing Dark Souls.
    Share this post

  5. #5
    Revenge mode is a problem tho. Just maybe not for the reasons listed. Its good at what its supposed to do, turn a 2v1 into a fair fight. However, its not hard for you to stack certain item types and abuse it. Stacking it on a peacekeeper? Good luck running. Dash forward + Heavy spam. U AINT GOING NOWHERE BOI.
    Share this post

  6. #6

    Nah brah

    Peacekeeper is balanced, the take months to hit usually, and they hit slower then the other two knight classes.

    Revenge mode is fine.

    This game needs to become mkre responsive.
    Share this post

  7. #7
    I like the revenge mode, but please Nerf the samuraj classes
    Share this post

  8. #8
    Originally Posted by Reirruc Go to original post
    Peacekeeper is balanced, the take months to hit usually, and they hit slower then the other two knight classes.
    .
    Really? are you joking? Peacekeeper is so quick (as it will be) but its damage is brutal, poison and hemorrage are broken in fact and it practicaly doesn't loose any stamina in its movements... Peacekeeper is no balanced, is the one in game. I agree revenge works fine
    Share this post

  9. #9
    Revenge mode is something you have to just react to. They visually indicate when the enemy has a revenge available. You can react to that. Make your next attack a feint so you don't end up parried on your bum. If you do that it make revenge mode a lot less scary.

    Running away gets you very little. Let them run. In dominion, if you are a defender, just defend the point. Stand on that thing the whole game and don't chase. You will get stupid amounts of points for your team doing so. In Brawl, just defend bodies and force them to come back and fight you. In 4v4 kill you win when time expires if you have more people alive. Running is of minimal benefit if you know how to react to it.

    The controls work perfectly. Believe me. My character does surgery on the enemy with crisp precision. If your controls aren't being responsive it is because you aren't using them correctly.
    Share this post

  10. #10
    Originally Posted by XLvcivsX Go to original post
    Really? are you joking? Peacekeeper is so quick (as it will be) but its damage is brutal, poison and hemorrage are broken in fact and it practicaly doesn't loose any stamina in its movements... Peacekeeper is no balanced, is the one in game. I agree revenge works fine
    Aye peacekeeper's poison/bleed is incredibly brutal. Had a guy in 1v1 try to spam that single ability to win, needless to say he didn't, although to a lower level player it would be impossible to counter.

    Also the Samurai characters are overwhelmingly powerful compared to the other factions. Kensei is incredibly powerful and fast and you can spam heavies into unblockable combos. Nobushi is just one to stay at range and spam light attacks so the poison/bleed damage does all the work for them. Orochi is slightly more balanced than the others, imo, although I just had a guy in a 1v1 with terrible connection spam the dodge counter-attack and the storm rush ability, that actually worked considering my sword was through his body half the time yet I did no damage to him because of 10/10 red-bar connection.
    Share this post