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  1. #11
    Originally Posted by Wastedyuthe Go to original post
    Suddenly one of my team runs INTO the compound, says "I'm opening fire on these f***ers" and starts a firefight.
    Lol. I'd always cringe hearing that over the radio. "Welp, there goes that.. sigh"
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  2. #12

    Co-op Only...

    What seems to be happening, unfortunately, is that the devs actually built the game FOR Coop. This has been said many times over on Youtube by reporters and players. that the game only really works in Coop.

    This is terribly heart-breaking for the so many people who have been waiting to play this and don't necessarily want to play Coop all the time. Write my words, on day one, Gamespot and IGN are both gonna say the exact same thing: you shouldn't have to pay 60 bucks for a game that ONLY works if you are playing it with three other people.

    I know they've made the drop in drop out system easy, but that's not the point. Some people just want to immerse themselves in the story and the place without other players, at least not all the time. I mean, for my part I was hoping to catch up with friends once in a blue moon, but be impeded to play because they're not home?!

    Personally it breaks my heart because I'm such a huge fan of GR, I was so excited about the concept of a Ghost Recon you could play on an open world! I haven't unninstalled MGSV since it came out, waiting for this game, and now to find out they paid so little attention to the Solo experience is just disheartening.

    Lack of customization for AI Squaddies, Terrible AI AI (lol), Shallow command structure, innability to leave sqauddies at base, these all spell out one single thing: the devs have made it impossible to bond with and appreciate your AI squad mates, which along with being forced to be with them all the time, seems to me to make it impossible to enjoy the game in Solo.

    We've been campaigning for AI customization on a couple other threads, because that's what I figured was viable to ask for at this point (complexifying command structure doesn't seems like a one month job to me), and I STILL BELIEVE that the AI will be fixed, since it's a more serious underlying issue. But if those things don't get punched up A LOT and QUICKLY, we'll have to wait another 4 years for GR we can love. :'(
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  3. #13
    Enzio_Enzio's Avatar Member
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    Originally Posted by Mattactic Go to original post
    Lol. I'd always cringe hearing that over the radio. "Welp, there goes that.. sigh"
    They are pretty useless and it makes any tactical plan you had fail. WE are supposed to be the ones in control, they shouldn't make any decisions without our direct orders. You may as well just approach every base, sit back and let them do the work if that's the case. There's no need for any planning, no need to implicate any tactics, no need to go in stealth, no need to take your time as pretty much every time it gets ruined by these dou**e bags
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  4. #14
    Keltimus's Avatar Senior Member
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    The funny part is, the devs had in mind that they didn't want us to micro manage or AI team, so they simplified it with this order wheel. It's only caused us to micro manage twice as much now! I'll admit this is still a tactical game, but I think it was foolish to take away the tactical orders.
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  5. #15
    Enzio_Enzio's Avatar Member
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    Originally Posted by Keltimus Go to original post
    The funny part is, the devs had in mind that they didn't want us to micro manage or AI team, so they simplified it with this order wheel. It's only caused us to micro manage twice as much now! I'll admit this is still a tactical game, but I think it was foolish to take away the tactical orders.
    Sometimes I just can't get my head around how these guys think. They didn't want us to micro-manage our team but this is what I (and I'm sure quite a few others) DO want. I want to feel like I'm 'the boss' and my team listens to me and does what I say when I say. We're supposed to be an elite group of soldiers, what other soldiers on the whole planet disobey direct orders?

    You're right though, we are doing double the work, you tell them to 'hold' they sit there for a bit but then decide to follow you like sheep. You can see one of them is going to make a really bad move so you have to stop what you're doing and give the 'hold' command again. This breaks immersion, I was actually concentrating on the job in hand before you idiots starting creeping where I didn't want you to be. Stay where you are ffs, I didn't say for you to do anything and now you've broken my cover and wrecked my plan, again.
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  6. #16
    Keltimus's Avatar Senior Member
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    I miss the days of classic SOCOM I & II when there were plenty of orders to be given, you can give the order via voice command, and the AI carries them out more precisely. Not to mention if you were taking hits, even under Hold Fire, your AI teammate would still cover you without giving the an open fire command. I am baffled because that was PS2 era gaming. How is it that 2 console generations later, there hasn't been anything equal to or better than that?
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  7. #17
    GiveMeTactical's Avatar Banned
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    Originally Posted by Wastedyuthe Go to original post
    Yeah I posted my AI team complaints when the beta finished, but I'll say it again here too. They are ridiculously stupid and have ruined a good few missions just in the two days I played.
    I'd already failed the helicopter mission once through my own fault. On my second attempt, I was at one entrance trying to mark enemies, and there goes one of my team mates JUMPING IN to the compound over the wall in front of me! And he then ducks behind a part I know one enemy soldier patrols past. So I then have to order them to park their butts behind me. When I crept round the back wall to the gap, I ordered them to stay in a spot behind me. I'm marking more enemies with my sniper rifle and planning my attack. Suddenly one of my team runs INTO the compound, says "I'm opening fire on these f***ers" and starts a firefight. Meanwhile the enemy dude gets in the heli and flies off - mission failed! ARGHHHHH!!!!
    The mission where you steal the car, I was creeping around the outside, and one of my team decided to come to my location via the middle of the compound through the enemies! They saw him and opened fire. They then for some reason knew exactly where I was. Two of my team got downed. Then I did. Luckily the one remaining one got me back up, and I finished the mission. But heck we must have looked like the Three Stooges +1 to the enemies.
    The other time was when I had shot the tower guards at the Unidad base, and was lying prone on my drone outside the base, trying to mark enemies. Lo and behold, I see a lone blue icon among the orange. One of my team decided to go the long way round to get to where I am - instead of just walking to me from one corner to the next entrance corner, he had made his way into the base, snuck through the barracks, around to the entrance, and climbs out to join me! Unbelievable.

    They should ALWAYS follow the player, not go ahead of them. They should ALWAYS follow orders, instead of moving away when told to hold where they are. And most importantly, they should NOT enter an enemy compound before the player does and ruin the mission!
    Dude... Make it stop LOL LOL LOL

    Tell me that you have video of all of this and I would gladly give you my money because I am sure that watching these bloopers is going to be more fun than playing the game as is now.

    Originally Posted by TaxingUnicorn Go to original post
    +1 agree with everything everyone has said in this thread thus far.

    Honestly, as far as AI control goes, just copy and paste the command system from original ghost recon, while it's not perfect, it is MUCH better than what we have currently
    And to think that this was 16 years ago and with a lot more limited resources.


    Originally Posted by Keltimus Go to original post
    I miss the days of classic SOCOM I & II when there were plenty of orders to be given, you can give the order via voice command, and the AI carries them out more precisely. Not to mention if you were taking hits, even under Hold Fire, your AI teammate would still cover you without giving the an open fire command. I am baffled because that was PS2 era gaming. How is it that 2 console generations later, there hasn't been anything equal to or better than that?
    And unfortunately there will never be if we continue to accept what we get every time there is a release just because we are so shallow that we must play the game. We convince ourselves that even though it is not what we really want it is after all still fun to play it.
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  8. #18
    If these dev's are supposedly massive fans of the GR series and gamers at heart as they say.....why would you destroy one of its core elements of Ghost Recon? I can't wrap my head around why they do things like this.
    GR is meant to be a tactical game and let you have full use of your squad, not only as a team but as individuals. Not dumbed down to appeal to the masses, keep that crap for the division. Rainbow six, Splinter cell and GR were the best games when I was growing up because you had to use your brain to get the job done. And you felt like crap if one of your team members got shot....in Wildlands i'm ok with them going down, because they do stupid **** or i have no other choice but to blob all 3 of them together in one spot.
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  9. #19
    GiveMeTactical's Avatar Banned
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    It is disheartening when you care very little about your teammates, it says a lot about the game you are playing but yes... at some point I wanted to shoot them myself to stop the agony I was suffering with them.
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  10. #20
    i've seen some places reporting today that the open beta has a date set for 2-5th of March. that's almost on release date and if they were to have feedback from that beta it's way to close to change anything....so it has to be a stress test.

    Fingers crossed they've changed a lot of things by the time that open beta hits
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