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  1. #1

    Suppressor critique

    It's good to know we have the option in game to remove and equip a suppressor but does removing it really make that much of a difference in time to kill? Is it just me, because I can't tell the difference. Now I can see the difference in games like Division and Destiny where your enemies are sponges and require a lot of damage to take down, but don't really see the difference in GRW where the time to kill is pretty quick and realistic. Have you guys noticed a difference in "stopping power"? I really haven't, so in my opinion there's almost no need or incentive to remove the suppressor at all.


    Suppressors aren't that silent in real life that ppl can't hear them at all. In the game we sneak up on on enemies with suppressors, even with submachine guns or ARs suppressed and take about a bunch of ppl without alerting anyone in anyway. Suppressors aren't that quiet, they muffle a lot of noise from the gun but you can still hear something. What makes a gun ridiculously quiet is subsonic and supersonic ammo, combined with a suppressor, gunfire can become ridiculously quiet.......... but you still hear something so it's not exactly dead silent to others as the game makes it look by the lack of awareness of the enemy GI. I mean bodies still hit the ground and create a sound too, you're telling me the guy two feet away didn't hear anything at all?? IF the devs consider this, it could actually add another element to the game.... subsonic and supersonic ammo! This could be added to the game in rare and limited supply so when ppl are taking out enemies stealth, they'll have to check if they have enough, they'll have to plan to get some more through scavenging around the map or finding some off enemies, and they'll be more careful when going stealth because every shot will count since that type of ammo is harder to acquire.


    With that being said I think they should add a "realistic" toggle for gun sounds, where even if your weapon is suppressed the enemies AT LEAST become curious as to where the sound came from because suppressors don't make gun fire dead silent. Let them also hear a body drop and get closer to investigate... they are on guard after all so they'll be more keen to keeping their ears open to anything suspicious. (This is where moving bodies comes into play and stealth knife kills so you could make no noise and drag the body away oh and even team work so enemies close together are taken out in succession and quickly, like a true ghost!). I am suggesting this as a toggle option though because I know getting this realistic is not for everyone, but it can be an option for those who want more realism added to their play.


    I still enjoy the game though, that's not a make or break thing for me, just think having these little things shows some thought behind a realistic setting. What do you guys think?
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  2. #2
    Try shooting unidad forces at 150 meters with assault rifle with a suppressor on can take 7 to 8 shots to kill one so yes it does make a difference but not noticeable at 50 meters
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  3. #3
    Realistically targets should react to the sonic cracks when you are using a suppressor, not able to pinpoint where the shot comes from.
    Suppressors conceals report of the gun and muzzle flash, not sonic crack.

    Granted - in a room/close range - shooting a firearm with a suppressor, no matter sub sonic round or not, would result in detection by anyone nearby.

    A tactical game would no doubt have the option for sub and super sonic rounds, but this isn't a tactical game.
    As tactical as GTA or Postal, or C.O.D.
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  4. #4
    Originally Posted by Storspoven Go to original post
    Realistically targets should react to the sonic cracks when you are using a suppressor, not able to pinpoint where the shot comes from.
    Suppressors conceals report of the gun and muzzle flash, not sonic crack.

    Granted - in a room/close range - shooting a firearm with a suppressor, no matter sub sonic round or not, would result in detection by anyone nearby.

    A tactical game would no doubt have the option for sub and super sonic rounds, but this isn't a tactical game.
    As tactical as GTA or Postal, or C.O.D.
    No but you're also speculating that Sub-sonic ammo isn't being used, ever fired Sub with no can?
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  5. #5
    SoonerOX's Avatar Member
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    Originally Posted by Slane. Go to original post
    No but you're also speculating that Sub-sonic ammo isn't being used, ever fired Sub with no can?
    yep. Still loud with no can. shot a Scorpion Evo with sub sonic freedom munitions ammo and it was hearing safe. The sound of the action cycling and the round hitting a steel plate was louder than the report. It's as close to hollywood quiet as I have ever heard. In a noisy environment, even with a lot of ambient noise, an unsuspecting person might not be able to distinguish it even at relatively short ranges.
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  6. #6
    Suppressors were never designed to silence the shot but to disguise it as something else
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  7. #7
    Originally Posted by jmannz33 Go to original post
    Try shooting unidad forces at 150 meters with assault rifle with a suppressor on can take 7 to 8 shots to kill one so yes it does make a difference but not noticeable at 50 meters
    Yeah thats it!
    I will try it with some other weapon !

    I use the suppressor to nearly mute the shoot, not to use some super trooper forces like in The Division!
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  8. #8
    Originally Posted by SoonerOX Go to original post
    yep. Still loud with no can. shot a Scorpion Evo with sub sonic freedom munitions ammo and it was hearing safe. The sound of the action cycling and the round hitting a steel plate was louder than the report. It's as close to hollywood quiet as I have ever heard. In a noisy environment, even with a lot of ambient noise, an unsuspecting person might not be able to distinguish it even at relatively short ranges.
    That CZ Scorpion Evo is so much fun shooting subs with a can on it. It is even better if said Scorpion is an SBR. The only issue I had with mine was the stupid threading on the barrel is this stupid proprietary nonsense that CZ used. They did change it to the more common 1/2x28, but I have on of the earlier ones. Still so much fun, and it is as close to Hollywood quiet as you can get really.
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