Concept is really great and all, but the combat is so underdeveloped. It's not like i DON'T like the style of combat, it's the bullshi't in it.

Combat:
When i break someones guard before he/she hits me, he/she can still hit me. I mean really? I just broke your guard and you can still hit me... (Yes, my animation hits my opponent) Hit detection maybe should be looked over a second time.

Abillities:
Why did you even put them in? Who gave you the thought? It's supposed to be a game of skill and not skills (abillities). This is something i've only noticed in 4v4's and don't know if it's in 2v2's or 1v1's. Rip them out from the game cause it's impossible to fight your way out of an AoE that does about 50% damage to your HP.
This includes revives. Why? It doesn't add anything extra and doesn't make much sense. I know that if you execute someone you can't get revived but it really doesn't matter in this case. You shouldn't be able to revive someone at all.

Gear:
While i understand why there's gear as it makes somewhat sense, it's still not a good thing. If you want balanced gameplay this is NOT the way to go about it.

Servers:
P2P in 2017? Why? Dedicated 60hz+ servers is the way to go. I don't want to sit on a Russian (just a random country. Take x country and place it in) sh'it connection just to get pooped on because of the lag and host advantage. In the end lag compensation (if there even is any) can't beat a host if he/she is not terrible.


You could argue that "i've not played enough" but i'm already seeing the problems with the game so far. The game is hyped already but will die out when people are realizing how bad these things are.

So far it feels rushed and with less then a week left i expect close to none changes (except the bug fixes). I really hope some things will get patched though.

While i do like the concept and the combat, it's still to clunky and really, i mean really awkward to use because of the few things mentioned above.