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  1. #1

    Complaints and Desires

    I did everything possible in the beta on Xbox One and I loved it. However, there are blatant problems with the game as it stands.

    Grenades don't make "boom" sounds; seems like an audio bug.
    Sometimes my audio glitches and I have to die to "refresh" it.
    A simple tap from my teammate's vehicle downs me.
    Sometimes the objective doesn't spawn. I had to interrogate someone and the marker was just on the floor.
    Sometimes AI would be hilariously stupid and sometimes they were 10/10 ex-spec-ops.

    These are the problems that I have with the game. I don't mind the vehicle handling since it's a tactical shooter, not GTA. Here are some things that I hope are modified prior to release:

    Please make Camouflage actually matter; my gillie suit should make me practically invisible to an enemy 40 yards away. At least make it so that I am harder to spot in vegetation like tall grass and bushes.
    Please give more clothing and accessory options. The backpacks have MOLLE for a reason --- put little pouches on them or something. A t-shirt mask, a shemage that covers the face and more colors for the shemage, more colors for the baseball cap (I want to be able to wear a red baseball hat), bandana (worn on the head like in MGS).
    Please fix your servers because I have trouble connecting to Ubisoft servers with an open NAT.
    Please add emotes.
    Please make it so killing civilians is punished.
    Please make it so suppressors increase bullet velocity like in real life.
    Please add more radio stations.
    Please add melee kill moves involving the knife like in GRFS.

    Overall, the game just needs a polish and it's good to go. I hope to God that after I complete all of the missions, there are more things to do. Definitely buying it.
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  2. #2
    My friend told me that suppressors have a negative effect on velocity and range in game, I didn't think of it my self, but if this truly is the case it needs to be addressed.
    Also if they could perhaps make the sound of the report sound like actual gunfire I would appreciate that as well.

    The devs went to a range and recorded explosions and gunfire, yet still these are the sounds we have to put up with, what's up with that. It's not rocket science, guns go pop.
    Put some low end bass in there, make the sounds crisp and punchy, this brakes immersion.

    And the reaction time for the AI is horrendous.

    Don't get it why they would deviate from the old-school tactical roots and expand on that recipe, instead of favoring of this casual and shallow baloney. RB Siege and Splinter Cell did the same thing.

    Their fans seems to mean nothing to them, just luring money out of the masses with gimmicky and generic concepts, while slabbing the "tactical" label on top of it with hopes to fool the hardcore fans.
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  3. #3
    Suppressor do NOT increase bullet velocity... Furthermore most suppressor are run with subsonic ammo (with SMG's, pistols, snipers) to be quiet. This results in in serious drop and limits in range.
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  4. #4
    UbiKeeba's Avatar Community Manager
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    May 2015
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    One thing I can comment on right away... Unidad does not appreciate it when you kill civilians. There are consequences for that, even if they may not seem immediate.
     2 people found this helpful
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  5. #5
    Originally Posted by Northwinds308 Go to original post
    Suppressor do NOT increase bullet velocity... Furthermore most suppressor are run with subsonic ammo (with SMG's, pistols, snipers) to be quiet. This results in in serious drop and limits in range.
    Right, but barrels with threading at the end is longer than a standard barrel and I just remembered that the player can take the suppressors on and off on the fly and thus should have zero loss in velocity because the ammo doesn't magically change when the suppressor is removed.
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  6. #6
    Originally Posted by Northwinds308 Go to original post
    Suppressor do NOT increase bullet velocity... Furthermore most suppressor are run with subsonic ammo (with SMG's, pistols, snipers) to be quiet. This results in in serious drop and limits in range.
    The suppressor is essentially an extension of the barrel, even if the increase is close to negligible it sure isn't any form of decrease in velocity.

    And regarding "most suppressors are run with Sub Sonic ammo" that makes no sense. There's plenty of reasons to use super sonic rounds along with a suppressor. A suppressor decreases/eliminates report of the gun as well as hide muzzle flash. You would never put sub sonic rounds in a sniper rifle, you don't want to shoot something that have a velocity of 340 m/s at long range, that's low speed even for pistol standards.

    I think you have no idea at all how a suppressor works.
    Besides, you don't get to change super sonic/subsonic rounds in game.
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  7. #7
    Originally Posted by UbiKeeba Go to original post
    One thing I can comment on right away... Unidad does not appreciate it when you kill civilians. There are consequences for that, even if they may not seem immediate.
    Keeba, sorry to bother you but any chance you could take a look at this massive post here and give us a comment?

    http://forums.ubi.com/showthread.php...r-AI-teammates!

    Thanks so much!
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  8. #8
    Originally Posted by opequenovitor Go to original post
    Keeba, sorry to bother you but any chance you could take a look at this massive post here and give us a comment?

    http://forums.ubi.com/showthread.php...r-AI-teammates!

    Thanks so much!
    Aaaaaaand she's gone. ☹️
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  9. #9
    xMasterJx96's Avatar Member
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    Originally Posted by Mattactic Go to original post
    Aaaaaaand she's gone. ☹️
    ah, he gave it the ole' college try.
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