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  1. #11
    ^ none of that says anything about making the control input slower.
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  2. #12
    "We're sorry, but our servers are taking longer to respond than anticipated. Your rewards will be added automatically when the response comes in."

    I sure hope so, currently no rewards and can't level up. Aaaaaggghhhhh!

    Ubisoft, send the 5,000 workers from the console department to help out the 3 workers in the pc department. Thanks.
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  3. #13

    Originally Posted by whis- Go to original post
    Agree i feel the game and the hero movement really slow. Idk what is going on.
    I think it's them making the game more fair for classes that don't have free reign of a battlefield. Orochi was VERY overplayed. Like there was 50%+Of the playerbase playing Orochi (By ubisoft metrics) and the throng of Nobushi players nailed home the fact that speed was very overpowered. When you can dash so far back that even a nobushi can't reach you but no other class can, it's not a class feature but rather an imbalance issue. Orochi has free unblockables that hurt like hell, A backdash with mixups on the follow up and the ability to move while blocking attacks.

    Warden has...a shoulder bash mixup that really doesn't give you a big advantage. Peacekeeper has bleeds (Which have been toned down and you can easily break out after a single side stab instead of it just being a free 3 bleed stack on unblockable.) Kensei was practically never played, Raider's shoulder tackle was useful in a few situations, but wasn't hard to get used to once you learn their pattern, ect.

    Nobushi and Orochi were very overplayed in the last beta (Like MOST fights had at LEAST one on each team, if not multiples on both teams (I've seen entire teams of Orochi and they were practically unstoppable if your team didn't have a few as well due to their massive speed advantage)

    I really like the way the game feels now. It's less spam-heavy and rewards playing smartly rather than just spinning the right stick in circles and swinging. The speed is more...reasonable now so that you don't need people to be korean tekken players in order to play xD

    I dunno, I like the way it feels now. I'm losing more battles and that's a good thing, because before I'd just be able to catch people with peacekeeper and bleed them dry in two combos, or even worse, I'd be able to storm-rush people to death with no variation in movement. xD
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  4. #14
    nothing different for me, i guess u just have to git gud and stop crying about it...
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  5. #15
    Originally Posted by davedxd Go to original post
    nothing different for me, i guess u just have to git gud and stop crying about it...
    Gonna take a wild guess. You're like 13, and you love avenged sevenfold right?
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  6. #16
    Originally Posted by davedxd Go to original post
    nothing different for me, i guess u just have to git gud and stop crying about it...
    Do you have object permanence yet?
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  7. #17
    Originally Posted by xM0RT3Mx Go to original post
    Gonna take a wild guess. You're like 13, and you love avenged sevenfold right?
    close, im 28 and i like a7x =D, and 100% win ratio till now
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  8. #18

    its not whining its called feedback

    Originally Posted by Skynet348 Go to original post
    you guys just whine to much. slow af? really figure it out.
    its not whining its called feedback. compared to the videos and the countless hours people spent in testing the closed beta closed beta seemed far more balanced then it does now. dodges are slow. Half the time you go to dodge and you dodge into an attack. when multi teamed dodging dosent even prove viable or effective. as gian you dodging into eathier players attacks. lets move onto deflects / parrys having watched the videos. of closed beta I saw multiple times players being able to parry or deflect attacks in the open beta again good luck with that. as every time ive seen the players guard flash in open beta ive eathier a ended up just dodging or ive dodged into the attack its a broken game mechanic. that needs fixing asap before the full release comes out.
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  9. #19
    Well, whatever this ******** is I'm considering getting a refund for my gold pack.

    Something happened between the closed beta and open and I don't like this new direction, everything feels so much more clunky and heavy it's ****ing killing me.
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  10. #20
    I've also felt like something's been off compared to the other betas and haven't really been able to put my finger on it but I'm pretty sure this is it. Feels like I have less control and it feels sluggish. I'm guessing they have the same crappy netcode as they have in R6: Siege so either it's actual lag in the game or they're trying to hide the lag by putting input delay or something. It's weird either way.
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