I'm on pc, rust definitely isn't the problem. I played a lot, never had any trouble coming back.Originally Posted by VillNess Go to original post
Agree i feel the game and the hero movement really slow. Idk what is going on.Originally Posted by dv2244 Go to original post
Every character is having the issues i'm talking about. The game is just flat out not even kind of as responsive as it was in previous tests. They messed something up royally.Originally Posted by ParadigmFringe Go to original post
quality contribution to the discussion. Just because you aren't having a problem doesn't mean others aren't. Now see your smug self out. Thanks.Originally Posted by Skynet348 Go to original post
Online Sessions
Multiple major fixes and improvements.
PC only for OB: during rematch, once all players are ready, the next match automatically start (6+ players in session) or the session is automatically disbanded (5- players in session).
PC only for OB: fixed a bug where you could “hang” in a zombie session making all attempts to join a new session ending with an error message finishing by “004” or “008”.
Matchmaking
Fixed a bug where some matchmaking requests bypassed all parameters creating unbalanced and cross-continent matches.
Improved geo-localization of players.
Economy
Increased the amount of Steel awarded at end of matches for all game modes. Example : a PvP Dominion match reward increased from 30 to 40 Steel.
Orders
Contract Orders refresh frequency has been raised. You will have three updates throughout the Open BETA (initial ones + new ones on Saturday and Sunday).
Latency Kick
Following the Closed BETA results, the latency kick feature was reconfigured with slightly lower latency values.
Teleport Exploit
All Assassins type heroes can no longer deflect soldiers strikes.
It was not an intended mechanic and it introduced a bug where deflecting a soldier strike while locked on an enemy hero would teleport you to the locked hero, even across the map.
Renown Balancing
Vanguard Heroes: increased renown from objective related activities.
Hybrid Heroes: decreased renown awarded to kills and kill streaks.
Hero Balancing
Kensei
Base HP increased from 120 to 125
Light Attack openers damage increased from 15 to 20
Light Attack 2nd Hits In Chain damage increased from 15 to 20
Helm Splitter damage increased from 15 to 20
Swift Strike damage increased from 15 to 20
Fixed a bug where you could perform a Swift Strike, then you could launch a Top Heavy that would come out way faster than usual
Warlord
Headsplitter Leap range reduced from 4m to 3.5m
Headbutt startup can no longer be cancelled into Guardbreak - (EDITED 10:15am EST)
Headbutt stamina damage reduced from 40 to 20
Full Block Stance Entry stamina cost increased from 5 to 15
Peacekeeper
Zone Attack initial range reduced from 4,3m to 3,5m
Dagger Cancel now all deal 1 damage point on top of Bleed (Left stance Cancel used to be 0)
Orochi
Storm Rush now has the correct stamina extra penalty if parried
Attack indicator is now visible during the run part of the Storm Rush Attack