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  1. #21
    Wow ! Nice guide here ! Good job !

    However, I do not agree with you concerning the balance on guard break.
    Basically, it is easy to place, and really hard to counter.

    I have been playing since the first for honor closed beta, and I cannot still interrupt a guard break. That frame is ridiculously short. And it is very frustrating. You could say "That's your problem, dude!". But look at how many youtube videos there is about that. The answer "Meh ! Get good !" is a poor one in my opinion. The potential new players will be so frustrated by this they will not play the game, at least in the long term (I mean, I love this game, but sometimes, when I am against a gb-spamming-player, I cannot do anything, and it is just infuriating). And building a good player community should be the number one priority in my opinion.

    So, denying there is a problem here is not a good idea.
    I really do wonder how many people can actually interrupt a guard break, even if they know it is coming. For me, it is 50%. More like 5% if I did not especially expected it.
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  2. #22
    I feel like a lot of people get frustrated with counter GBs as they aren't aware an attack is immune to it. I'm fairly sure the game doesn't explain this to you anywhere. I have noticed though that if you mash lights while you're at frame-disadvantage, in anticipation of a GB, you can still get grabbed. Maybe the immunity on the attack doesn't start straight away? Not keen on this.
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  3. #23
    @Bushinone

    Many of us fighting game players have seen this exact situation before, when fighting games were young using throws was initially considered cheap and uncounterable. People in arcades would threaten you with physical violence for using them because they were not good enough to counter them. Today, anyone complaining about throws in a fighting game gets laughed out of the room.

    @SeeNoWeevil

    As I mention in the guide:

    Originally Posted by zefurr Go to original post
    There is a brief window at the beginning of most regular attacks which are vulnerable to Guard Break.

    However once attacks reach a certain stage they are no longer vulnerable to Guard Break. Any Guard Break that makes contact after this point will simply cause the character performing the Guard Break to bounce off.

    The Guard Break vulnerable window of an attack seems to be tied to the speed of the attack, which explains why light attacks almost never get interrupted by Guard Break, while for heavy attacks it is not uncommon to catch someone during the startup and land an Uncounterable Guard Break.
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