So what if beside the 3 way (left,right and upper) stance,we'd have another small wheel that would make our character attack one of the three important enemy body parts,that being if your stance is on the left,youd press an action key to choose what part of the defendant's body should be attacked (left leg,torso or left arm)

If multiple attacks suffered on left leg,you'd limp,limiting your movement speed and run away performance.


If left arm staggered by an multitude of heavy attacks you'd have problems defending with that said arm.(this is why dodging is better in some cases.)

In many cases parrying with an injured arm can break off your guard.


If no stance is selected for the arm or leg,the stance stays on default,and that's torso,where the damage is higher(damage is slighter lower for legs,but it applies the said effects)

This would make the combat more and more complex (if you choose to make it and you are not carefull when blocking or parrying for now on you suffer more consequences.)