This is a good point. They may have wanted us to acquire and play with the skills quicker so they awarded more resources for things than the final game will do. I did find the resources easy to come by sometimes considering you got 2500 for completing a quick helicopter theft.Originally Posted by TheSgtUltra Go to original post
One thing that might be a way to utilize all of the resources is to have it cost some of them to call in rebel forces. I know it already costs some to get or upgrade a skill in that tree already, but what if calling in a diversion or mortar strike also cost a bit of those resources? Just a thought and something that could probably be easily implemented.
Skill points seemed fairly easy to pick up if this is a game they want people to be playing for month's to come wouldn't it be practical for resources to take more time to acquire unless the tier 1 are very expensive, I can see problems having all skills unlocked is going to make it very very easy and very boring very quickly.
Good idea.Originally Posted by Kega2k7 Go to original post