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  1. #1

    Farming resources

    I noticed how easy it was to farm resources in the beta by joining a co-op game and redoing side quests I had about 13k of some resources could this be game breaking?
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  2. #2
    That word and idea never crossed my mind while playing the beta. You might need to actually focus on forgetting about The Division. This is not a "farming" type of game. Their is no loot...per say.
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  3. #3
    The resources for skill upgrades. Just saying you could probably unlock every skill in a day or two
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  4. #4
    The amount you get will probably be smaller in the full game
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  5. #5
    D-from-Oxford's Avatar Senior Member
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    You still need the skill points to unlock the skills though, but yeah this could be a possibility.
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  6. #6
    Assassino37's Avatar Member
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    Originally Posted by TheSgtUltra Go to original post
    The amount you get will probably be smaller in the full game
    This is a good point. They may have wanted us to acquire and play with the skills quicker so they awarded more resources for things than the final game will do. I did find the resources easy to come by sometimes considering you got 2500 for completing a quick helicopter theft.
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  7. #7
    One thing that might be a way to utilize all of the resources is to have it cost some of them to call in rebel forces. I know it already costs some to get or upgrade a skill in that tree already, but what if calling in a diversion or mortar strike also cost a bit of those resources? Just a thought and something that could probably be easily implemented.
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  8. #8
    Skill points seemed fairly easy to pick up if this is a game they want people to be playing for month's to come wouldn't it be practical for resources to take more time to acquire unless the tier 1 are very expensive, I can see problems having all skills unlocked is going to make it very very easy and very boring very quickly.
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  9. #9
    Also once a skill is unlocked I don't know if you can deactivate it?
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  10. #10
    D-from-Oxford's Avatar Senior Member
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    Originally Posted by Kega2k7 Go to original post
    One thing that might be a way to utilize all of the resources is to have it cost some of them to call in rebel forces. I know it already costs some to get or upgrade a skill in that tree already, but what if calling in a diversion or mortar strike also cost a bit of those resources? Just a thought and something that could probably be easily implemented.
    Good idea.
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