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  1. #1

    PVP Chicken Dance... the death of?

    Firstly, thank you for all the work being done and allowing us access to a PTS. I've had some good and bad experiences so far but remain confident that work is constantly being done to improve our overall experience in the game.

    However, I am a little concerned, as many others i'm sure, over the future of the chicken dance in PVP. It's got to go but what steps are being taken to put this one finally to bed?

    May as suggest looking into optimal and the effective range of weapons? Would it be feasible to cut off the effective range of a weapon should a player get too close to their target, rendering that weapon next to useless. Perhaps in the same way that hip-fire accuracy goes out the window, could this be added to each weapon type so that even if you aim down the scope but your target is in a non effective range for your weapon your accuracy would suffer?

    I would imagine it to work differently for certain weapon types, preventing you from being in melee range with a Sniper Rifle, for example, ideally you wouldn't be any closer than 20m? with a Sniper Rifle, and that would be the time to perhaps swap to an Assault Rifle or SMG.

    Could this possibly help put us back into cover, maintaining some range again?

    Thanking you once again for all the hard work!

    Fade
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  2. #2
    Combat roll received a 1 second cooldown, you cant keep rolling around, chicken dance already dead
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  3. #3
    True that, but melee range combat is still a thing.
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  4. #4
    Old habit are hard to leave.

    Soon enough the player base will find that running in each other face playing "who have the biggest gun and dps" is not that much of a tactical choice, since you are probably dead right after even if you kill the player you are aiming to, there will always be one of his fellow to finish the 2 millimeters healthbar you left from the previous combat.
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  5. #5
    I agree about old habbits!

    But i'm curious, it seems as though you do not consider it to be an issue and that it will resolve itself over time, so do you not think any steps would be welcomed now to see that change happen sooner rather than later?

    /Fade
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  6. #6
    With the PTS4 change to bring back Crit Chance to SMG's there is a lot more 'in your face' strafe and hipfire back in PVP from what I've seen and been guilty of (got to get that Thompson talent to be useful!)
    Even without this change, we were/are still doing the same with AR's in previous PTS iterations and in 1.5 today.
    I've found Deadeye to be a strong counter to this type of play in most circumstances but it's a boring (in my opinion) set to play - it doesn't feel rewarding to win a fight with someone - I just spammed shoot while ADSing.
    I guess the same could be said for the hipfire strafe dance, but with the older buffs to toughness it did feel like timing certain skills and talents gave you a more rewarding victory. These aren't so strong now so it's more about who has the higher burst damage wins - which is also no fun!

    I've got no answers in how to make this less of an issue - perhaps they need to remove the downed state from Last Stand and the DZ for the next iteration on the PTS and see if that changes things. I know I'd be more likely to try and snipe (HS damage, not Deadeye) if there was no downed state for my target to go and scramble behind cover and force me to close the distance to get the kill.

    I'd be very interested to see some of the data they are collecting during the PTS to draw some conclusions from. Sure we might not understand everything and we might form the wrong conclusions but it would be great to see the numbers that lead them to the changes they are making.
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  7. #7
    Originally Posted by Leagan Go to original post
    Old habit are hard to leave.

    Soon enough the player base will find that running in each other face playing "who have the biggest gun and dps" is not that much of a tactical choice, since you are probably dead right after even if you kill the player you are aiming to, there will always be one of his fellow to finish the 2 millimeters healthbar you left from the previous combat.
    Do you play PvP like at all? <.< Chicken dance in close combat is what PVP is right now on PTS4. It is even worse because of ping, people twitch around unnaturally becoming very hard to hit.
    Perfect solution would be adding inertia to movements and sudden direction change won't be as sudden. Big change but as one of the solutions.
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  8. #8
    Thanks for your input Koto2016!

    It's interesting that you raise a solution being a fix the side to side movement that makes it so easy to avoid damage, I feel this would make people think twice about pushing into close combat range when it would be so much more difficult to get back out again.

    /Fade
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  9. #9
    gt2k's Avatar Senior Member
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    Mar 2016
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    This style will never die and the sooner you accept it the better off you will be. Even in games like COD still has in your face dancing around. In the Division you have more of it because of the RPG elements. Reducing the Time to Kill to one bullet won't stop it, the dancing around will just be shorter.
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  10. #10
    Thanks for your reply gt2k.

    I am not ready to accept that yet though! Part of the reason I made the post, other than to leave my own suggestion for a fix, was to see if any further steps were being made to address this style of play. If it is something I do need to accept, then I would like to see that in words from the game designers themselves.

    Otherwise I remain hopeful that changes to certain aspects of the game will eventually pull us all away from close combat gun fights, or at the very least make the risk far outweigh the reward.

    /Fade
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