The shoddy cover-system animations plus hyper-lethal weapons will turn this game into a messy run-and-gun. I think drones should stay, but they'd need to be changed to remain balanced.
If the maps are large, I expect a lot of camping and sniping. If the maps are smaller, I expect a lot of people abusing the third-person camera to jump corners and waste people before they can even react. In either case, it'd get stale and fast.
Originally Posted by ThePollie Go to original post
I keep hearing them talk about how this has been in development for ``over 4 years``... considering the size and scope of the ambition in this project, 4 years simply isnt long enough. If you look at other open world games that did a decent job at simulating the ``living breathing world``, think, RDR, GTA5, they all had minimum 5 years development time,
Honestly, I think they spent those years solely on designing the "open world" part of this game. Everything else just feels rushed and tacked on.
The world itself is just immense and absolutely gorgeous - There's just nothing really going on in it, and the gameplay has definitely suffered for its creation.
Aw, poor little pollie, didn't get his hugs from mommy this week. Dude, go back to whatever hellhole you crawled out of. as its been said. Yes. the games not perfect, and the devs understand that and are working on it. but you need ot give it a rest. this game is not specifically catering to just you and your hard core way. If you want that, go back to playing ARMA.
Your crying about PVP is ridiculous, this game was never intended for PVP and It will never have it added. Go play Siege if that's your game style.
I have doubt you even played the beta an hour, there are all kinds of missions to do. All it takes is you doing some exploring to find lieutenants and interrogating for side missions.
I mean really dude, what is it that you are really wanting? It sounds to me you want some hard core game that fits into only your little world. this game is not designed for just the hard core players. Ubi is not going to alienate the causal players just for your benefit. As for the gun play comments, I mean really dude. there is nothing at all wrong with the gun play. its almost identical to The Divisions. I know, I played that game to death. And again, whats wrong with the Drone? You can upgrade it as you like or if you want to plain vanilla drone, then dont upgrade it. its all up to you on how you use it.
I seriously don't understand people like you, to me your one of those self indulged entitle people, that no matter what UBI would do to make this game better, it would never meet your requirements.
Hey, if you don't like it, then you know where to doors at.
At this point, I feel like you're just fishing... The only thing I agree with that you just said was about sniping on large maps, jumping corners on small maps... Guess what? That's every single Ghost Recon game that's ever been made. I get your frustration with broken promises and all but you sound like you're just venting at this point.Originally Posted by ThePollie Go to original post
This game will have PVP added at some point... PVP has been a staple in every Ghost Recon Recon game that I've ever played, all the way back to Ghost Recon 2 on Xbox. It'll be added as an expansion at some point.Originally Posted by Darkxxxx Go to original post
I beg your pardon? I am not whining about PvP. I never wanted PvP in the first place, I was responding to a post about it and explaining why I don't see it as a possibility.
I played the Beta nearly from start to finish. I missed the first four hours because the game had a massive bug with the graphics driver and claimed my card didn't support DX11, which apparently was a rampant problem with a lot of testers.
And what did I want with this game? I wanted it to live up to the potential Ubisoft repeatedly ground into every video and statement they made. I wanted an AI that doesn't literally pre-aim at me through walls, that doesn't psychically react to a guard being quietly killed just because he saw me at the last second. I wanted the driving, which is VERY important for a game world of this size, to not be so trash that I question if they didn't steal the resources for it from a $20 Indie title.
I don't need to be a "hardcore gamer" to realize than this game has glaring flaws. Now if you're fine with mediocrity and enjoy the game, fine. Buy it, encourage the company not to improve. But you'll have only yourself to blame when it gets worse and they start peddling 2/10s at a $60 price. Call of Duty's been selling the same game ever year for a decade, and the absolute flop with Infinite Warfare is proof that even their die-hard fanbase won't tolerate being slapped in the teeth so blatantly. I thoroughly applaud them, as I did when Unity bombed and people didn't buy into Syndicate.
Prefacing your argument with an insult, though? Fantastic, but I'd be more impressed if it were more creative.
The cover system works, have you even played the game? It works like the old school way. You duck down behind the wall and your covered. You can still peek over the walls and shoot from cover. I personally like this system. I’m so tired of the force cover system lie the Division and Gears.Originally Posted by ThePollie Go to original post
You keep going on and on about PVP, again there is no PVP! So stop already!
And you want to talk about wide open areas with nothing to do, go paly ARMA. There’s absolutely nothing to do in that game except the mission you’re on, wonder off to other areas of the map and its dead. At least this game offers other side missions that can be found if you look hard enough.
So, Hyper lethal weapons? Yea, you’ve been playing The Division for far too long if killing something in Wildlands with a few shots equates to Hyper Lethal. You’re a lost cause dude. I really have no idea where you’re coming from but its way out in left field.
I think most would agree, they got really tired of the bullet sponging in the Division. Thankfully that’s not what we are getting in Wildlands.
This is why it's shoddy;
1 - You have no control over it. Period, full-stop. If for any reason the system hurts you, you can't do anything for it.
2 - The animations are shoddy. I often found that my head and sometimes even my shoulders stuck out over cover, and would often get me killed. Ghost difficulty means even a few bullets can kill you. In the time it takes for you to realize the animation isn't protecting you like it should, you're probably already dead.
3 - At the end of the day, you have no alternative. There is no leaning mechanic without the cover system. If for any reason the animation fails you or if you can't afford to get close to something to trigger the system, you can't lean. Period.
And, yes. Hyper-lethal. Just like in real life, even with modern body armour, being shot tends to drop you. The Division's damage model was trash, even for an RPG game. No tactical shooter should sport enemies that feel like a WoW raid boss.
And as for the open world -
They kept bragging about the world being "alive", but there's nothing to it. At all. ARMA's world is so vast because of things such as off-site artillery and for multiple operations in support of one another. Otherwise, the game could have done closed in maps for specific missions and been fine.
But Wildlands has no such thing. The towns and civilian population are lifeless. There is NOTHING going on. Hell, at least Skyrim had merchants pretending to craft things all day. This game couldn't even do that much.