Indeed this has been the shtick Ubisoft has been claiming for Wildlands and here is the blunt truth; they failed.Originally Posted by Albator_IIII Go to original post
You can both challenge the player and provide them with the choices on how to play. Providing the player with the choice to play their way doesn't mean their way has to always be the easiest or always be the hardest, but it should be up to the player whether they keep playing the way they want or change their tactics to play in a better way for that situation. At the moment the reason people can play their way isn't because the game rewards or punishes you with different challenging content, its because it literally does not matter.
Ubisoft will succeed when they make it so that no matter how you play, the game remains challenging enough to justify playing your way. Giving you a blank map with dummies in the middle with a bunch of different tools and saying 'Now you can play your way!' isn't satisfying gameplay, and the overwhelming reaction from this community pretty much proves people want to be challenged more in the ways they play.
And there are such simple things they could do to fix this sort of issue, like making the AI better at detecting bodies. That makes it harder for people to sneak, while not punishing those who play loud. Reinforcements can also be made more frequent and stronger as time goes on, which doesn't effect silent players but challenges loud players. Thats the sort of game design that needs to take place that is currently lacking.
Without challenge your choice in play style is pointless.
Precisely. If you can beat the game by just running it and 360-noscoping everyone, then saying you can beat it "tactically" is just insulting. This game does not promote slow, methodical approaches. It caters more to people pretending to have that approach, but ultimately never thought it out well enough to work, but still wanted it to.
Oh absolutely. I dislike the direction they've taken the franchise, especially now I've had the opportunity to play it. That's why I'm not buying it. I was presenting the view that I can't blame them for their decision, but it does make me sad that they've done it to try and jump on the bandwagon.
I think they have fumbled it here, as they could've made something that wasn't as unwieldy as Arma, but still had to be approached tactically, with that same open world freedom. But, by emphasising freedom of choice, they've lost what made Ghost Recon fairly unique. In another thread I expressed it as the need to fail to make the success much more rewarding. This game lacks that, even on no HUD Ghost mode.
By contrast, I do like what they've done with R6:Siege, and it's one of the few MP games I play (though only casual).
Tim
You can switch just that element on.Originally Posted by ThePollie Go to original post
Agreed.But it is nice to still HAVE the option. So many game are not even giving the choice to de-activate HUD.Originally Posted by ThePollie Go to original post
There are problems with the game including but not limited to the AI. I plan to buy and enjoy the game my way. I am not going to punish myself by not playing waiting for the perfect game to finally be made.
Cheers.
Admittedly, I chuckled.Originally Posted by Bronson_DK Go to original post