Often when I read any video game forum, I'll see the wild claim: "the majority of the player base is doing (or prefers) 'something' ".
It's all well and good to have a PTS for PC players and well as direct input from this forum, social media and YouTube. However, there can be major miss judgments if the Devs are only listening to what 'some players' say and not noting what the entire playerbase is actually doing in game. (the silent majority effect)
So, I'm curious... Does the Dev team have the desire to data mine what players are actually doing in game:
And if they do... Do they use it to govern what changes are made to the game when opinions or creative visions clash?
Some simple examples:
What content players are running and how many players are successful in completing that content are imperative to determining difficulty levels.
Are Players using the Matchmaking system? Are they running in groups or solo?
What percentage of the player base is actively participating in PvP (going rogue / killing rogues).
Where are players getting their loot and what loot are they using?
These are obviously critical information for tuning the game make an enjoyable player experience.
I know that we have UPlay and sites like divisiontracker.com so there is basic data gathering - but how deep and how useful is it?
Does this help? Can't find it directly on Ubisofts site tho. https://division.zone/2016/02/10/the...tics-revealed/
I remember that after the Beta.Originally Posted by Twigs_Dee Go to original post
I laughed at the time because I think I spent a half hour closing car doors myself....
Maybe, but does that dictate the development of the game?Originally Posted by TKC-dflynn2 Go to original post
If that is the case wouldn't 80% of the new content be aimed at PvE?
Why would they skew gear for PvP at the risk of hurting the PvE experience?
This is why I'm wondering how player behavior influences the design of the game....
Do you remember around when this was?Originally Posted by TKC-dflynn2 Go to original post