How about engaging with forward dodge and quick sideattack?
How about engaging with that fast forward AOE attack or did they nerf that too?
How about engaging fast forward dodge + GB?
OFC she still has the thrust if mixed in and not spammed might even hit?
I honestly abused that 3 stabs too and I guess 2 Bars was to much I think 1 Bar would still be fine considering most Heavys do the same? Dunno Iam noob so i better not discuss about balance, and honstely with your <100 hours in such a complex game you shoudnt either. I know people usally think "I do not need to much hours and know most of the balance" but they are wrong, always.
Foward dodge and side attack ? Well if your talking about the forward dash strike, I said it was too easily counterable. If your talking about sidestep strike, well you can't engage with that...Originally Posted by Waynedetta88 Go to original post
AOE attack ? Man 1) Easily counterable too and 2) Cost instant 50% stamina
And dash forward + GB ? Well you can do that but won't deal any damage ...
Honestly, I hope they buffed her damage, life pool and stamina,. If they didn't I believe she's irrelevant. Not Viable. Dead. Call it as you wish ...
Either you are on such a high level play because everything is "easily counterable" or you do not know what your talking about.Originally Posted by Trenk2009 Go to original post
This is not a game where you main 1 character. But good luck elsewhere. I'm sure you'll be missed.Originally Posted by Trenk2009 Go to original post
Lol then what **** you talking saying "90% of PKs don't understand you. Magic words blahblahblah"Originally Posted by Zea1ot Go to original post
I mained Warden too, almost got to Rep6 on mine during the open. I still played a PK, and I 100% agree with this nerf lmao
I don't think I ever successfully landed the triple stab when playing my Peacekeeper against other players. Could do it to bots but never got the timing down / got blocked vs players. Still PK was my favourite character in the end and I would regularly finish top for takedowns with PK, without the triple stab.
TL;DR If you need triple stab to win as PK you suck.
All patch notes (SO FAR)
Orochi changes
Fixed Storm Rush stamina penalty on Parry
Attack indicator is now visible during the run part of Storm Rush
Peacekeeper changes
Zone Attack range reduced from 4,3m to 3,5m
Bleed damage on stabs decreased.
Warlord changes
Headsplitter Leap (forward dash heavy attack) range reduced from 4m to 3,5m
Headsplitter Leap (forward dash heavy attack) stamina damage reduced from 40 to 20
Headbutt can no longer be cancelled into guardbreak
Full Block Stance entry stamina cost increased from 5 to 15
Dash forward range reduced
Headbutt costs more stamina
remove less stamina on hit and can't be cancelled into gb
Kensei:
Increased HP from 112.5 to 125
Light attack damage increased to 20 from 15
Helmsplitter (forward dash attack) damage increased to 20 from 15
Swift strike (side dash attacks) damage increased to 20 from 15
Fixed bug on side dash where you could go into the top heavy after dash.
see this link for the kensei side dash top heavy that was fixed
https://www.twitch.tv/videos/118499383
AgreedOriginally Posted by Stormstriker90 Go to original post
Probably the most ridiculous thread I've ever seen on this board. So the grab and stab move gave the char depth?! Makes sense. GtfoOriginally Posted by Trenk2009 Go to original post