🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    How about engaging with forward dodge and quick sideattack?
    How about engaging with that fast forward AOE attack or did they nerf that too?
    How about engaging fast forward dodge + GB?
    OFC she still has the thrust if mixed in and not spammed might even hit?

    I honestly abused that 3 stabs too and I guess 2 Bars was to much I think 1 Bar would still be fine considering most Heavys do the same? Dunno Iam noob so i better not discuss about balance, and honstely with your <100 hours in such a complex game you shoudnt either. I know people usally think "I do not need to much hours and know most of the balance" but they are wrong, always.
    Share this post

  2. #22
    Originally Posted by Waynedetta88 Go to original post
    How about engaging with forward dodge and quick sideattack?
    How about engaging with that fast forward AOE attack or did they nerf that too?
    How about engaging fast forward dodge + GB?
    OFC she still has the thrust if mixed in and not spammed might even hit?

    I honestly abused that 3 stabs too and I guess 2 Bars was to much I think 1 Bar would still be fine considering most Heavys do the same? Dunno Iam noob so i better not discuss about balance, and honstely with your <100 hours in such a complex game you shoudnt either. I know people usally think "I do not need to much hours and know most of the balance" but they are wrong, always.
    Foward dodge and side attack ? Well if your talking about the forward dash strike, I said it was too easily counterable. If your talking about sidestep strike, well you can't engage with that...
    AOE attack ? Man 1) Easily counterable too and 2) Cost instant 50% stamina
    And dash forward + GB ? Well you can do that but won't deal any damage ...

    Honestly, I hope they buffed her damage, life pool and stamina,. If they didn't I believe she's irrelevant. Not Viable. Dead. Call it as you wish ...
    Share this post

  3. #23
    Originally Posted by Trenk2009 Go to original post
    Foward dodge and side attack ? Well if your talking about the forward dash strike, I said it was too easily counterable. If your talking about sidestep strike, well you can't engage with that...
    AOE attack ? Man 1) Easily counterable too and 2) Cost instant 50% stamina
    And dash forward + GB ? Well you can do that but won't deal any damage ...

    Honestly, I hope they buffed her damage, life pool and stamina,. If they didn't I believe she's irrelevant. Not Viable. Dead. Call it as you wish ...
    Either you are on such a high level play because everything is "easily counterable" or you do not know what your talking about.
     1 people found this helpful
    Share this post

  4. #24
    Originally Posted by Trenk2009 Go to original post
    Peacekeeper 75% damage on grab. LIke literraly only the first strike does damage.

    Thanks for killing my main. How are we supposed to deal damage now? Except from spamming like a ******ed hack'n'Slash our 2 attacks chains aka. 0 depth combo, since other attacks of the peacekeeper deals like nothing. Spamming like a ****** = instadeath. Feinting each attacks = 3 hours to kill someone.

    So now basically just block top and most peacekeeper can't do anything to you anymore since no ingage. And even if she manage to get you she won't deal you anything.

    Seriously why not just making the third hit counterable or something ... pffff ... that's so ******ed. Peacekeeper is dead.

    And even if peacekeeper is still viable, just not funny anymore. No depth. No special "thing" to it.

    Thanks a lot guys. Thanks.
    This is not a game where you main 1 character. But good luck elsewhere. I'm sure you'll be missed.
    Share this post

  5. #25
    Originally Posted by Zea1ot Go to original post
    Dude, i never played for PK, my main is warden
    Lol then what **** you talking saying "90% of PKs don't understand you. Magic words blahblahblah"

    I mained Warden too, almost got to Rep6 on mine during the open. I still played a PK, and I 100% agree with this nerf lmao
    Share this post

  6. #26
    Gray360UK's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    2,800
    I don't think I ever successfully landed the triple stab when playing my Peacekeeper against other players. Could do it to bots but never got the timing down / got blocked vs players. Still PK was my favourite character in the end and I would regularly finish top for takedowns with PK, without the triple stab.
    TL;DR If you need triple stab to win as PK you suck.
     2 people found this helpful
    Share this post

  7. #27
    All patch notes (SO FAR)

    Orochi changes
    Fixed Storm Rush stamina penalty on Parry
    Attack indicator is now visible during the run part of Storm Rush

    Peacekeeper changes
    Zone Attack range reduced from 4,3m to 3,5m
    Bleed damage on stabs decreased.

    Warlord changes
    Headsplitter Leap (forward dash heavy attack) range reduced from 4m to 3,5m
    Headsplitter Leap (forward dash heavy attack) stamina damage reduced from 40 to 20
    Headbutt can no longer be cancelled into guardbreak
    Full Block Stance entry stamina cost increased from 5 to 15
    Dash forward range reduced
    Headbutt costs more stamina
    remove less stamina on hit and can't be cancelled into gb

    Kensei:
    Increased HP from 112.5 to 125
    Light attack damage increased to 20 from 15
    Helmsplitter (forward dash attack) damage increased to 20 from 15
    Swift strike (side dash attacks) damage increased to 20 from 15
    Fixed bug on side dash where you could go into the top heavy after dash.
    see this link for the kensei side dash top heavy that was fixed
    https://www.twitch.tv/videos/118499383
     4 people found this helpful
    Share this post

  8. #28
    On the flipside;
    Valkyrie looks promising
    Share this post

  9. #29
    Nicademusx's Avatar Member
    Join Date
    Feb 2017
    Location
    ohio
    Posts
    43
    Originally Posted by Stormstriker90 Go to original post
    Literally every PK ever did nothing but the grab-triplestab-bleed until death, despite having many other abilities and tactics. I'm glad it's getting nerfed, and I liked my PK
    Agreed
    Share this post

  10. #30
    Originally Posted by Trenk2009 Go to original post

    And even if peacekeeper is still viable, just not funny anymore. No depth. No special "thing" to it.

    Thanks a lot guys. Thanks.
    Probably the most ridiculous thread I've ever seen on this board. So the grab and stab move gave the char depth?! Makes sense. Gtfo
    Share this post