Try to understand me a bit.Originally Posted by VictusMortuus Go to original post
I played tech test 2 and closed beta for a total of 68 hours, 95% PK. I had really memorable moments against good players during duels. PK wasn't that op. Just learn her patterns and you'll be able to kill most of them.
Yet I can understand nerfing during a beta. But this si just too much. Stabbing only once is LITERALLY as efficient as stabbing 3 times.
With 2 hits chains and low damage on other strikes, I just don't fell she'll be fun anymore.
I'll just play Orochi...
You've obviously kept to one strategy without learning any others. I mostly played Raider but explored all of the characters to a degree.
I learned the stab but didn't know it needed to be timed. Still though I used it in Dominion and got kills without using the triple stab (Didn't know how to do it)
You know what is good about the PK? Her speed. Side step, attack from angles, use her speed. You'll still have the bleed it isn't like they've removed it.
I think it is by design the PK is meant to play dirty. She's "The silent blade that keeps the peace" with a ton of secrets and what not.
She is made to get kills quick. If you are counting on one move. (By your post it sounds like you spammed it to me) you aren't.
wow wow wow dude, stop talking magic words, 90% of all PKs don't understand what you talking about, but they know about triple stab and that is the reason why this thread is here.Originally Posted by Stormstriker90 Go to original post
95% you played as her in the beta? Complaining about one move in the whole of her move set. It sounds to me you think this move makes or breaks her. Which means people are right she is a broken character because you are confirming it.Originally Posted by Trenk2009 Go to original post
Besides it isn't like the game won't go through updates. It may get buffed again. All characters will go through this.
Then you clearly never played one lolOriginally Posted by Zea1ot Go to original post
Last Laugh is your last perk and it allows you to drop a grenade on death. The unblockable is the insta-stab you get after an attack as well as the triple shank. PK is wayyyy faster in terms of attack and run speed than other classes. Her sprinting attack is that insane-lunge that does massive damage and has insaaaannne range which can immediately be chained into the grab-triple-shank or the instant stab, and she's able to deflect by dodging into and attack the moment before she's hit. Seriously, she's one of the most insane classes in the game with plenty in her arsenal outside of the bleed. If you're relying on the bleed then you're bad. So very bad XD
Damn, I wasted my time writing. Will post it anyway.Originally Posted by Trenk2009 Go to original post
If your playstyle relies on one mechanic that much, that’s the problem, not the nerf. It was already clear that something will be changed regarding this attack and you could have even realized this yourself.
For e.g. I played Warlord a lot, just head-butting the **** out of people from defensive stance. But at some point I just stopped doing it and explored other tactics as well. Because this will either be nerfed at some point anyway or people will get good enough to just parry it every time.
Dude, i never played for PK, my main is wardenOriginally Posted by Stormstriker90 Go to original post
Give us Vikings back Valkenheim!Originally Posted by Zea1ot Go to original post
Listen mate here's the thing. I know this sound really dumb the way you put it. But I know her whole move set.Originally Posted by D_cover Go to original post
And knowing this, I don't believe she'll be viable anymore if your opponent, simple as that.
I think her other moves don't deal enough damage to componsate that loss.
The move set of the PK isn't that rich. I mean basically, if your opponent plays defensively (which is the way your suppose to play against an assassin if you don't use feint), then all she got to engage is her very easy counterable foward dash always striking from top. Beside of that she can't engage.
Then she got two 2 hits chains and one 3 hits chains.
Despite being not very complex, I don't believe they deal enough damage too, since, as soon as your opponent is decent, he'll be able to block or even parry you easily, and considering her wery low stamina and life pool she'll be dead in no time.
Overall, with this nerf, I believe the peacekeeper lost in complexity yet ironically becomes one of the hardest character to play, since, because her damage are irrelevant, she'll basically have to sustain almost exlusively on low damage dealing feints and deflects when facing a decent opponent, which are 2 top tier hard mechanics to fully master.
I belive that, before the nerf, read the playstyle of your opponent to counter his guard break efficiently, increases you win chance by at least 70%. Now it's like you already have that 70% incresed chance from a regular basis.
Anyway, when the open beta comes live I'll just see if I'm right by my self. I hope I'm not but I'm really worried ...