The fact that there are no knife takedowns is one of the strangest omissions in Ghost Recon:Wildlands. It is the small details that really effect variety and freshness. I really enjoyed the beta for the most part and there were moments of greatness, but the lack of knife melee is really a turn off. Is it possible that knife takedowns might be added into the game? It's really hard to believe that a squad of elite ghosts can't/won't use knives. There are knives on most of their combat vests for goodness sake.
This generation of games has really dropped the ball when it comes to melee animation variety. Many older games like Conviction and Blacklist have done much better. If a Tom Clancy Ghost Recon game can't provide melee animations that are varied and realistic than what hope do gamers have when it comes to melee? A little dramatic I know, but it's 2017 and no game even comes close to measuring up with Splinter Blacklist.
I agree to some extent but guessing that their will be much more webbing in the game with a variety of knifes and equipment positioning, it would be very hard to create unique animations for all. Just looking at your Ai teamates one had a Ka-bar strapped horizontally on his lower front, and Nomad has a Gerber Infantry 2 strapped hilt down to his top left of his chest rig in most promotional material.
For the most part, I am satisfied with the knowledge that any soldier who has compleated a bayonet assault course also knows how to drive a naked rifle barrel easily through a chest cavity or skull with minimal effort. I'm pretty sure one of the rifle animations reflected this quite well.
I get your points. But the real reason is because melee animations are way down on the totem pole. The lack of knife or gun takedowns has nothing to do with realism or technical problems and everything to do with the devs just deciding they aren't that important.
The devs would have no problem implementing more melee animations and knife animations. It's 2017. it's just a matter of will and desire.
I understand your point Slane, but you're telling me that's a good reason to limit elite ghost soldiers in a video game? I think an elite solider does what is necessary to get the job done. That would probably include using a knife if need be.
Granted but there's no real point, the only way I could see it of being any use is if you could say interrogate with the knife, maybe like a lesser cartel member to tell you where his buddy's are.Originally Posted by kavedog Go to original post
knife takedowns is not Hollywood. The military practice knife takedowns as part of training. Especially the marines. And I know for sure that the Seals do to. For one I know, because I am in the military and I have personally have trained for that. When you deal with CQC that will come up from time to time. When going in stealth that may be needed depending on the situation.
I don't think that's correct. As a lsst resort possibly, but choice of SD pistol or knife, no brainer.Originally Posted by ltrain-33 Go to original post
This was one of the first things I noticed while sneaking around and trying to perform stealth kills. It makes no sense to attack someone with your bare hands when you are a special forces soldier. Why not put knives in the game and let them be visual on the character?
Its weird that a ''old'' game like splintercel conviction has all these cool animations and a brand new game has one lame neck break takedown...
So in conclusion
Put knives in the game.
Let us customize them with colors
Put them on the tactical vest or give us some options to place the knife on the character. (EG: leg, chest, inverted on the chest, ankle holster etc.)
Ubisoft always steps away from putting knife killing into their games. Certain countries are very strict when it comes to rating video games, and knife violence is somehow way worse than gun violence. So games get banned/rated for highly mature/adult only audiences when knives are implemented.
This is why Ubisoft doesn't do knives any more, or so I've been told.