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  1. #1

    Closed beta list of bugs / gripes

    My friends and I spent close to 12 hours in the closed beta over this past weekend. We came up with a list of problems that we'd like to report, which are either bugs, or functionally make the game rage-inducing. Here's the list, in no particular order.

    - helicopter/plane flight characteristics: why not just borrow the control style from another game (perhaps the battlefield series) instead of reinventing the wheel? trying to control aircraft is sloppy and super difficult, with non-intuitive controls. Why bother putting guns on the helicopter if you can't actually aim the heli downwards enough to fire the guns at baddies? Why is it that I have to put 1000 rounds into an enemy helicopter to bring it down, but when enemies fire on mine it takes a quarter of the damage? That seems weird.

    - Driving: could you guys please give us the option to "lock the camera forward"? If I'm taking fire from the front and I need to back up, its REALLY REALLY DUMB to have the 'chase cam' swivel around to face away from the people shooting at me. I die because of this. QUITE A LOT. and it makes me want to avoid driving entirely.

    - continuity: I take the time to sneak into a unidad base to choke out a sniper to steal that sweet sweet MSR rifle. then I fast travel and it takes the rifle away from me? that was 30 minutes wasted. It would be nice if you remained you when fast traveling. If I have some neat guns that I haven't unlocked, but that I've taken away from enemies, I'd like to keep them.

    - Terrain: there are places in the terrain that you get stuck and you cannot escape (there is no jump?!). This mean you have to kill yourself or fast travel, and both of those means you lose all the things you've collected from enemies along the way. I'm not sure if ubi has a way to scan for this in the level design, but when roaming around out in the wilderness there are rock formations that will trap you, permanently.

    - mutltiplayer: It's REALLY frustrating to be riding into battle with 3 NPCs fully armed, to have a friend jump in, remove the npcs, have ZERO IDEA WTF IS GOING ON, and get us all killed. It would be nice to be able to turn on a prompt to allow teammates in based on context. I died a lot because of this.


    Fingers crossed the devs feel close to the same way and are willing to make tweaks before the game comes out!
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  2. #2
    I agree with the above.

    The other things I would add are the key mappings and menu wheel for silent commands.
    There are a *lot* of key bindings in this game. All seem necessary for this level of coordination. However there are certain things that should be outside of the "zoom/gun sight" menu such as being able to remove a suppressor or use the grenade launcher underbarrel attachment on the rifle.
    I found that the extreamly useful under-barrel grenade launcher mostly went unused because it was too cumbersome to use it in the middle of a fire fight, and then have to go through the same process to switch back to primary fire.

    The wheel menu for rebel support and silent commands should be separated out to two individual menus, or it should have a "memory" of what the last option was used. Fumbling through the menu to call in mortars or rebel support costs valuable time when seconds matter.

    Changing the key bindings was also completely bugged out and wouldn't save. There seem to be two standard key configs around movement. WASD, and ESDF. It would be nice to have the option to switch between the two main defined key combinations, or fix the bug that causes the key bindings to error out.

    Another welcomed addition would be position markers for where you want your team mates to go. We had the advantage of being on voice-comms but not everyone I played with in random mode had a mic. Being able to have markers that stayed on the map/minimap would resolve this issue.

    This was a very enjoyable game, I have been wanting something like this for a very long time.
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  3. #3
    I agree on the helicopter controls, it felt like it was constantly trying to help me fly (more like forcing me to land the dam thing) every time i wanted to fly fast and low. Just needs more freedom in the stick like battlefield..

    On the vehicles, when you hit the brakes (not the e-brake) the car seems to go into reverse way to quick just makes it feel sloppy. it would just snap into reverse and make it look cheesy. maybe slow the transition.

    On the position markers they actually had this but you had to do it in drone mode or use your binoculars to make points that your buddies can see. You just press the right D pad on consoles where you want the marker to be. (Would be nice to add by just looking through your sites )

    On the wheel menu it just seem awkward to use, use the opposite stick to pick from the options could help. (Console version)

    I agree on the jump button, a group of us landed on a roof that had a high wall, our helicopter blew up and we were stuck on the roof since it would not let us scale or jump over it, it was in the town at the bottom right on the boarder of the demo area. this was pretty frustrating. fix or add jump button.

    PLEASE make a Cancel or DIE NOW option on Revive screen. I died on a roof where no AI could not get to me another i died and my team was know where to be found, had to wait forever especially when you unlock the extra revive time perk. (I wanted to turn it off) Would like the option to die now..lol

    Other than that i enjoyed the game and just small tweaks here and their. I like the options and that you could change your load out on the fly this was fun planning out with teammates how to attack each town differently. I look forward to the final product been waiting for something with this much freedom in a military game for some time on a console.
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  4. #4
    oh man
    +1 to the 'just let me die and respawn' topic. That would be amazing.

    And good point to the markers. I was playing with two other guys one time and I was trying to instruct them where to go, similar to how you can tell the AI to go places (which I'll get to next), and there doesn't seem to be a good way to say "you go to marker X and you go to marker Y". You can only drop one marker and it's not readily obvious that someone dropped a marker. a system for "putting operatives in specific places for tactical reasons" would be super handy.

    Having a system like that for the AI would be super amazing. Imagine being able to specifically place snipers on a special ridge, then using distraction grenades or the drone to lure them out into the line of fire. There is so much amazing gameplay potential that could be unearthed just by adding the ability to granularly control the AI teammates and have them placed in specifically tailored positions.
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