🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by ThePollie Go to original post
    And there is the problem. It IS a Ghost Recon game. If they had just titled it "Wildlands", I'd be able to overlook most of this game's flaws. But they put Ghost Recon in the title and that holds it to a certain standard. They did the same thing with Rainbow6 when they made Siege.
    Absolutely agree with that point.
    Share this post

  2. #12
    Enzio_Enzio's Avatar Member
    Join Date
    Sep 2009
    Location
    Division agent, Washington DC
    Posts
    495
    Originally Posted by jmannz33 Go to original post
    Only about 12 months worth of work here lol

    12 months well spent in my opinion
    Share this post

  3. #13
    Disagree about the Division cover system in Ghost Recon. Because in the Division EVERY object U can stick to is bulletproof even if it made of thin metal and/or plastic (like cars, post boxes etc.) In GRW I heared difference between cover and concealment is more realistic. So you can accidently stick to the wooden wall, barrel, garbage can or car door, got a few bullets in your back through it and being smoked as a result.
    And about weapons (I didn't play beta, so it's theoretically): a) bullet velocity... it's better to be as close to real as it possible, realistic ballistics is the best thing the devs can do. b) Mag's size have to be similar to real mags: standard, extended, drum or spared, but all you can buy or get on service IRL. c) RPG weapon categories in NON-LOOT-BASED tactical shooter - is ridiculous. d) smoke grenades is good, usefull stuff BTW
    Share this post

  4. #14
    While I like the fact that you have quantified all the other posts that have the same content, I can't help but feel you're either passing others work of as your own or are just lazy and haven't referenced it, here's an example in point both posted before you and the first example has pretty much the same words ...

    Originally Posted by VS-UK_Gom3R Go to original post
    It should be possible to have the drone mark the enemies for a limited time as it kind of feels like wallhacking to me.

    This should raise the difficulty a bit and also make it feel more reaslistic.

    Also when you put up a drone it should not magically go away when you go off it??? Let it stay there so you can go back on it again if needed. (yes I know the battery skill is rendered useless then but I dont care about that I care about what looks and feels right)

    Ref:-
    http://forums.ubi.com/showthread.php...ighlight=drone
    http://forums.ubi.com/showthread.php...light=cooldown
    Share this post

  5. #15
    Originally Posted by Slane. Go to original post
    While I like the fact that you have quantified all the other posts that have the same content, I can't help but feel you're either passing others work of as your own or are just lazy and haven't referenced it, here's an example in point both posted before you and the first example has pretty much the same words ...




    Ref:-
    http://forums.ubi.com/showthread.php...ighlight=drone
    http://forums.ubi.com/showthread.php...light=cooldown

    No problem Slane, I wasn't trying to pass it off as my own, I can see how it came off like that. I've edited the wording a bit.
     1 people found this helpful
    Share this post

  6. #16
    Originally Posted by slickspidey Go to original post
    No problem Slane, I wasn't trying to pass it off as my own, I can see how it came off like that. I've edited the wording a bit.
    I wasn;t trying to be an arse, just people will get mad and flame you bro!
    Share this post

  7. #17
    Agree with all apart from the map being completely greyed out until explored. Reason is simple.....google earth. Any one with the internet can gain a basic accurate map of any part of the world. Highly experienced, trained and equipped special forces soldiers would have even better navigational options to choose from.
    Share this post

  8. #18
    Originally Posted by Rob327 Go to original post
    Absolutely agree with that point.
    Yep
    Share this post

  9. #19
    Originally Posted by DIAMOND X25A Go to original post
    Agree with all apart from the map being completely greyed out until explored. Reason is simple.....google earth. Any one with the internet can gain a basic accurate map of any part of the world. Highly experienced, trained and equipped special forces soldiers would have even better navigational options to choose from.
    Reconnaissance satellites, surveillance aircrafts and drones can provide nearly 24/7 support in such important mission I'm sure And high resolution maps with GPS navigation is always avaliable pf course
    Maybe there could be some mini-game like searching for hidden base/tresure/intel/golden cow using satellite or drone
    Share this post

  10. #20
    Originally Posted by DIAMOND X25A Go to original post
    Agree with all apart from the map being completely greyed out until explored. Reason is simple.....google earth. Any one with the internet can gain a basic accurate map of any part of the world. Highly experienced, trained and equipped special forces soldiers would have even better navigational options to choose from.
    Yeah just a couple ppl mentioned that to me. I thought it would've been more engaging and give incentive for ppl to explore the whole map and uncover uknown parts to see how vast and different it changes. The game could give trophies and extra points for discovering certain areas, and it's a little side thing ppl can do as their missions progress.
    Share this post