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  1. #1

    New Master mod for Turret

    Hands up if you think that Turrets current master mod is useful? No? Thought so.
    All the other master mods have a good use, except Turret. Explosion doesn't do enough damage to make up for turret sacrifice. Pretty much any situation where you should blow up your turret is when a tank is about to destroy it, and even then they hardly notice it. I say we need a new Master Mod for Turret, and this is my idea:

    Turret Master Mod: Remote Control
    -Holding down the skill button allows you to control active Turret remotely.

    What do you say? Aiming and firing your Turret yourself? You could decide which tartets to shoot, and that way apply debuffs to specific targets. You would of course be vulnerable while controlling, but that just balances it out. And if you don't want to aim yourself, you can still just let it work on its own. Sounds a lot better than just blowing it up.
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  2. #2
    Goo-Goo-Man's Avatar Senior Member
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    Oh dear.......the PVP diehards will be apoplectic with rage and righteous indignation should they ever be confronted with this.

    I mean, they have already tossed their turrets out of the cot when confronted by seekers......imagine the fallout when chased by a seeker-turret???

    Lol

    Not a bad idea though - I like it. Would be hilarious to see the fatties running after the turret attempting to kick it, provided of course that it comes with an 'attempted kick, miss spectacularly and fall over' animation
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  3. #3
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by mckrackin5324 Go to original post
    He just means aiming it by remote control. lol
    Your comment gives a funny visual though
    Yeah, I was hoping for best case scenario

    It really irritates me that the fatties can run through a column of napalm and kick the ****e outta the turret......I need a couple of pairs of their shoes......
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  4. #4
    Originally Posted by EddyRockSteddy Go to original post
    Yeah, I was hoping for best case scenario

    It really irritates me that the fatties can run through a column of napalm and kick the ****e outta the turret......I need a couple of pairs of their shoes......
    Yeah, that's one of the reasons I made this up.
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  5. #5
    vvhorus's Avatar Senior Member
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    Great idea, OP!
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  6. #6
    LepantoESP's Avatar Senior Member
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    Originally Posted by MrMacju Go to original post
    Hands up if you think that Turrets current master mod is useful? No? Thought so.
    All the other master mods have a good use, except Turret. Explosion doesn't do enough damage to make up for turret sacrifice. Pretty much any situation where you should blow up your turret is when a tank is about to destroy it, and even then they hardly notice it. I say we need a new Master Mod for Turret, and this is my idea:

    Turret Master Mod: Remote Control
    -Holding down the skill button allows you to control active Turret remotely.

    What do you say? Aiming and firing your Turret yourself? You could decide which tartets to shoot, and that way apply debuffs to specific targets. You would of course be vulnerable while controlling, but that just balances it out. And if you don't want to aim yourself, you can still just let it work on its own. Sounds a lot better than just blowing it up.
    DIG IT!!! Cool idea.
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  7. #7
    Originally Posted by MrMacju Go to original post
    Hands up if you think that Turrets current master mod is useful? No? Thought so.
    All the other master mods have a good use, except Turret. Explosion doesn't do enough damage to make up for turret sacrifice. Pretty much any situation where you should blow up your turret is when a tank is about to destroy it, and even then they hardly notice it. I say we need a new Master Mod for Turret, and this is my idea:

    Turret Master Mod: Remote Control
    -Holding down the skill button allows you to control active Turret remotely.

    What do you say? Aiming and firing your Turret yourself? You could decide which tartets to shoot, and that way apply debuffs to specific targets. You would of course be vulnerable while controlling, but that just balances it out. And if you don't want to aim yourself, you can still just let it work on its own. Sounds a lot better than just blowing it up.
    I love this idea but it will never happen. Your pvp cookie cutter dps builds would moan its unfair. How about this idea. Keep explosion but it fire explodes like in flames and if bullet causes bleed.
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