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  1. #1

    Adding Sniper scope zeroing ranges

    Now this could be the battlefield sniper in me or just that its a good idea (in my opinion) but not only that, it's also very useful. Now most of you know what scope zeroing is but for the small amount of you that don't it when you change the range on the scope to match the targets range. Battlefield is a good example of this in action you press a button and it change the range on you scope allowing for easier snipe ring at long ranges. GRW has not only room but need for it. Now for those who have played the beta and used the sniper often you'll have noticed that down on the Dpad (or it's PS4/PC equivalent) is empty on snipers (I know for AR it's the GL) and this would be the perfect place to put it. You press it and you change the range. Starting from 100 metres (yards,feet eta...) going to 1000 or more depending on the scope. The need is fairly obvious I hope. The bullet drop is quite annoying at least to me (I'm not the best at the whole bullet compansate thing) passed 400m (440yrds,1300ft) it's quite a drop and to deal with this thoughout the game it's going to put me off sniping. And with this game being open world and all that many people will take the long range option from time to time and if it 400m away they going to have to either remember where to compensate on the scope or just guess. Granted after some practice it manageable but still somewhat annoying and having this zeroing range on the scope/Dpad will really help you see a target and 400m, zero in, fire, job done. Yes it's not as challenging but having to compensate have way down the scope is just a bit too much for an open world game where snipering can be done anytime anywhere.
    I know many of you like it but for me again this could just be the Battlefield sniper in me that amount of compensation for bullet drop is just to much. Even more so when the black line of the radicle is obscuring the target at 500m+ And could you imagine what 800m would look like. Now different scope have different ranges. For example the ACOG has 100-300m and anything scope similar and the S&B G28 has 100-1000m also for any scope similar. This can't work on AR as down the the Dpad( or it's PS4/PC equivalent) is already taken by the grenade launcher. however for me it feels like it would work for both sense and good sniping gameplay. Once again this could just be me being greedy and wanting more or does this idea make any sense? Sorry for the long thread just hoping I get my point across. We need sniper scope zeroing ranges!
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  2. #2
    I agree. It would be nice to be able to "dope the scope". I spent a fair amount of time sniping as it's probably my favorite thing to do. Would also like to see the range(how far you are) from the target while scoped, instead of only using binoculars. It was rather tedious having to switch back and forth.
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  3. #3
    Agreed, there is absolutely no reason that we shouldn't be able to make 500-700m shots easily. And it should be possible with modern weapons and these map sizes to pull off 1000m + shots on occasion.
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