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  1. #1

    Steep learning curve

    So I am an old Ghost Recon fan. Seriously the best game in Multiplayer world. Better than Battlefield and call of Duty.
    But wtf is going on with the learning curve in this Beta? Is that just me, who gets shot by enemies who appear from nowhere (after scan with the drone)? Is it only my armoured cars explode seemingly from a few rifle shots? Are the enemies capable of delivering head shots, while running at 250 meters distance? Is it only my soldier who has difficulty of changing side when behind cover? Can only my enemies shoot me through concrete walls when I am crouched?

    I really do not get it. On normal difficulty, I would expect a "normal" shooter experience... Sorry for the rant
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  2. #2
    Snail.Retired's Avatar Member
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    I am lucky that I have not experienced your disappointment.
    The drone scan works and the AI do good shot syncing as required.
    The armoured cars hold a lot of damage and we took out many of the enemy.
    I have not encountered your issues playing on the normal difficulty glad to say.
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  3. #3
    Enemies do just spawn and have auto aim...

    Lazy Lazy dev works there.
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  4. #4
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by Carnor_Jax87 Go to original post
    Enemies do just spawn and have auto aim...

    Lazy Lazy dev works there.
    Where have enemies just spawned for you? I've yet to witness this.

    And of course they have auto aim? They're AI controlled bots... Everything about them is automatic..
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  5. #5
    EDIT's Avatar Member
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    Originally Posted by Cortexian Go to original post
    Where have enemies just spawned for you? I've yet to witness this.

    And of course they have auto aim? They're AI controlled bots... Everything about them is automatic..

    One of the missions this occurs often (enemies spawning out of nowhere) is the one where you collect the Rebel Motar resource. You know the one where we have to defend the radio device type thing. There is an enemy sniper that spawn on top of hill in/behind the church. Then if he is killed, more enemies spawn out of thin air there as well. I found this out the hard way when I thought I was safe there and got shot in the back. So my team and I tried it again, and I made it a point to look to see where they spawn. However, this time my team dropped me on top of the church/building.

    This game def has that Division feel to it when it comes to enemy AI and mission mechanics. Is it just me, or does it also feel like the "bosses" take more bullets to kill than normal, even without any visual armor?

    I"m loving the game, but this unfair AI stuff is getting really old now. I thought with this be a Tom Clancy franchise game, that we would have to deal with the cheesiness of AI having super powers. Spider sense when not looking directly at you. Also, knowing exactly where I am even when I'm shooting them over 500 meters away, with a suppressor on. Stuff like that is just madness.
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  6. #6
    I agree. On past Ghost Recon games the enemy would expand their security patrol area when finding a dead body. It increased the fun of the game, because they would randomly try to investigate the area.

    Now..... they somehow know exactly where you are at extreme distances, even on "recruit". The entire group of enemies not only know the direction of the shot (while using a suppressor), but your exact location, and will send their entire force to your approximate spot... Relocation isn't even easy, because at times it seems like they know "exactly" where you are going as well. It's as if we are battling against SKYNET. LOL

    I hope the AI gets tweaked, because a game about strategic fights, should let you properly strategize.
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  7. #7
    Originally Posted by Pvt.Snail Go to original post
    I am lucky that I have not experienced your disappointment.
    The drone scan works and the AI do good shot syncing as required.
    The armoured cars hold a lot of damage and we took out many of the enemy.
    I have not encountered your issues playing on the normal difficulty glad to say.
    Same here
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  8. #8
    Originally Posted by DWF2008 Go to original post
    I agree. On past Ghost Recon games the enemy would expand their security patrol area when finding a dead body. It increased the fun of the game, because they would randomly try to investigate the area.

    Now..... they somehow know exactly where you are at extreme distances, even on "recruit". The entire group of enemies not only know the direction of the shot (while using a suppressor), but your exact location, and will send their entire force to your approximate spot... Relocation isn't even easy, because at times it seems like they know "exactly" where you are going as well. It's as if we are battling against SKYNET. LOL

    I hope the AI gets tweaked, because a game about strategic fights, should let you properly strategize.
    Exactly!
    I got shot once by a sniper some 120 meters away, who was BEHIND a tree! With leaves and everything. While I was all sneaky and silent. Asolutely nuts AI.
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  9. #9
    Originally Posted by Cortexian Go to original post
    Where have enemies just spawned for you? I've yet to witness this.

    And of course they have auto aim? They're AI controlled bots... Everything about them is automatic..

    One of my first missions, where I was introduced to the enemy military units, there was a tent and a concrete wall on my left. Enemies continued to spawn from there non-stop. All of this after I searched behind and in the tent. No way they could have ran by the wall without me seeing them. Just an observation.
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