in addition to my previous feedback:
- bolt action reload sound only playing on right shoulder view, not on left
- reticule should show exactly where you are aiming at, so move it away from the center of the screen if needed
means: obstacles. hut in final mission is a nice testing spot. bookshelf in bedroom. aim over right shoulder and aim next to the bookshelf while standing one meter away. You do not fire at the wall, you hit the bookshelf.
Aiming out of the bedroom at the living rooms "chandelier" while lying prone on the floor behind the door, move right behind the "obstacle", aim and fire. You hit the obstacle. Change view from IS to OS and the view gets adjusted automatically. Repeat and the reticule moves up left, up left, up left till your IS view aims over the obstacle.
- AI team keeps firing while stunt driving and barrel rolling with a car
- AI team firing out of a car... muzzle flashs and bullet tracers do not follow the driving correctly (looks like "puffs" following like in old arcade games) and their direction is off too (not firing at chasing helicopter fe. just straight behind the car)
- MP team mates often "follow" cars, helicopters and even planes continously (dropping out, jumping in again, or running behind, even in mid air)
- mounted cannon (last mission) not following view. Fires at reticule. ROF waaay off. Never runs out of ammo nor overheats.
- Motorcycles and deep water. Need a lot of time to sink. They can swim and even continue to spin if you steer before getting off.
- Tutorials for helicopter and plane controls should be added.
- Helicopter reactions... push left stick forward and pull R2 fully... needs some time before the actual "flying" starts. While doing so the helicopter tilts forward and backward including the camera view. You need to control the steering and throttle in a smooth way to get it to fly without weird behaviour.
- 40mm under barrel grenade launcher shoots really really far
- placed C4 and landmines cannot be pickup up again
- most if not all explosion sounds are muffled
- you get almost no damage at all if a car explodes next to you but you get killed by a grenade if you are at the outer range of its explosion radius
- offroad vehicle madness (even with standard cars, not 4x4) ... sturdy as hell, almost no damage. just pedal to the metall and only steer if really needed... weird fun
- putting grabbed enemy into helicopter... the "bang your head" animation gets old very fast. some variety
- you can kill tons of animals without any kind of reaction. you can kill the whole herd of cattles at the rebel drop off point - no reaction
- mounted cannon needs to overheat, endless ammo on assault jeep is a bit off
- wrong lane driving leads to no reaction. you can crash head on with any AI controlled vehicle
- tearing/double images. easily reproduced if you move some meters left and rght in front of the poor guys that were hanged mid town.
- firing MG. controller stops vibrating before magazine is empty
- firing MG stabilizes after adjusting the upward recoil for a second or two. then it stays calm and centered without further need to adjust it.
- bullet penetration values need to be adjusted (M416 should be able to fire thru a wooden fence easily fe.)
- R1 tutorial or controller info needed. You cn change shoulder view, holstered view (near/far), direction you face while in cover etc.