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  1. #1

    No consequences for dying?

    Admittedly I've only had a little bit of time to play co op with my friends, but the thing that struck me right away is that there seems to be no consequence for dying. Seeminlgy unless your whole team dies at around the same time, you essentially have infinite lives and no real stake or tension in the mission.

    Perhaps this was done to promote accessibility, and I get that. Historically ghost recon was a highly tactical and severely punishing game, which perhaps hurt its mass appeal. I'm a big fan of Tom Clancy games, primarily because of how seriously you have to approach each situation. Rainbow Six: Siege seems to take this understanding of consequences to heart and is an incredibly engaging game as a result.

    Wildlands seems very fun and well developed at the core (except maybe the vehicle mechanics), but all of the tactical options, stealth and realism is completely undercut by what basically amounts to your team being near invincible regardless of difficulty. Am I wrong? Any thoughts on this?
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  2. #2
    "PRIVATE! Your job is to be your team's spawn point! DO YOU HEAR ME PRIVATE?! Now set yourself on easy and make like a bored pornstar!"

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  3. #3
    Originally Posted by MaxxRafen Go to original post
    Admittedly I've only had a little bit of time to play co op with my friends, but the thing that struck me right away is that there seems to be no consequence for dying. Seeminlgy unless your whole team dies at around the same time, you essentially have infinite lives and no real stake or tension in the mission.

    Perhaps this was done to promote accessibility, and I get that. Historically ghost recon was a highly tactical and severely punishing game, which perhaps hurt its mass appeal. I'm a big fan of Tom Clancy games, primarily because of how seriously you have to approach each situation. Rainbow Six: Siege seems to take this understanding of consequences to heart and is an incredibly engaging game as a result.

    Wildlands seems very fun and well developed at the core (except maybe the vehicle mechanics), but all of the tactical options, stealth and realism is completely undercut by what basically amounts to your team being near invincible regardless of difficulty. Am I wrong? Any thoughts on this?
    Very interesting point Max - I didn't really think about this fact (although I haven't played the game yet)...maybe you're correct, maybe just in the beta they left it open for ease of play and testing..? Guess we'll see
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