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  1. #1

    Nimble holster

    it should heal for 2% per meter, so at most you can heal for 50% of your HP with a max 25m run. but you can heal for 100% and revivie your self .so it is healing for more then it should
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  2. #2
    Yeah it broken as all hell and people are abusing the crap out of it, too. I run an all gold build and use that holster, but I'm not cheesing it(using it say to revive myself), but, well, other people are pretty much peni and use broken stuff, cuz hey, they are a peni.
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  3. #3
    I use Nimble Holster since I have the game. I love it.

    Now, I see lots of people use it the PTS.

    I admit, sadly for me, they have to nerf it. But it is so good for pve too ! The nerf should apply only for pvp.

    If they don't want to nerf it, at least, they could prevent the "revive bug" when you reach the cover just after dying. Nimble holster is not an autorevive gear, and that what it does sometines, in very particular situations. So that's a bug at least to be fixed.
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  4. #4
    It needs a cooldown so one cant spam it. This way players have to use it sparingly and not waste it on a tiny cover to cover move and instead risk it to actually get a large heal while getting shot at.
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  5. #5
    better yet just remove it from last stand, this where people abuse this holster, yet in the normal DZ no one uses this. so before nerfing something 'thats op' consider other areas of the game where its no OP or in fact rarely used for that matter. im not having another PvP nerf effecting PvE because of people abusing something in LS when it does not apply to PvE. this system needs to be changed ASAP because its a joke how much PvE players suffer from LS cry babies. historian took a nerf because of last stand, seeker mines took a nerf because of last stand and probs this as well.
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  6. #6
    sandpants's Avatar Senior Member
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    Nov 2014
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    A cooldown without visual feedback would just feel like it's latched on and inconsistent.

    Fix the bug with self revive.
    Add a cap to the healing so that if you make a C2C move too far then you will delay healing and risk dying.


    You can't blame people for using this Holster and cite it as being overpowered. Look at the other options - they all suck. Recovered is just a worse version of it. Steadfast is redundant, and Sturdy sucks because it feeds of of Armor which is now reduced.
    Bliss holster is the only thing that can compete with Nimble, and even then it's pretty much a Ballistic Shield exclusive.

    So don't remove it, nor "nerf" it. Just cap the healing and buff the other holsters.
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  7. #7
    I think just making it heal 1% per meter would be OK.
    Maximum cover-to-cover move length is limited, and you will can't get maximum health.
    (Still can get some amount of health but not much as whole enemy firepower taken while cover to cover move)
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  8. #8
    Nalyin's Avatar Junior Member
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    Jan 2016
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    Agree with previous posts that people cant be blamed for using this but it should be both fixed and given colldown like most other healing methods
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  9. #9
    It's more annoying than anything else and can be countered with nades ( flames work best) or bleeding to break the cover to cover but ye maybe a slight nerf to reign it in as its another source of free heals and they changed skills and cooldowns it was always going to come to the fore even above the exotic bliss holster which seems kind of stupid but hey its a whole new world every week xD
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  10. #10
    Corrupt.be's Avatar Senior Member
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    Apr 2016
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    Originally Posted by Solitude-Fr Go to original post
    I use Nimble Holster since I have the game. I love it.

    Now, I see lots of people use it the PTS.

    I admit, sadly for me, they have to nerf it. But it is so good for pve too ! The nerf should apply only for pvp.

    If they don't want to nerf it, at least, they could prevent the "revive bug" when you reach the cover just after dying. Nimble holster is not an autorevive gear, and that what it does sometines, in very particular situations. So that's a bug at least to be fixed.
    Well before it was never OP imo, but with the nerfs to First Aid, etc, it suddenly became (indirectly) to useful.
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