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  1. #1

    25+ Thoughts of Ghost Recon Wildlands + Improvements?

    Hello,

    I'd like to congratulate the development team on a very solid edition to the franchise. Co-op games come few and far between, especially those that allow a stealthy approach to the gameplay. As it is a beta, I'll pose my solutions to things that I feel could be improved but I'd say with the game being so close to release I'd doubt many things, other than simple tweaks will be changed. I've finished the beta and for the most part everything seemed as I expected.

    I'd have liked the start of the game to have dropped your Ghost team out of a carrier plane, you had to parachute down with very little equipment and you would have to visit various informants in the area to get basic equipment, even piece together a drone before you start. The whole character controller is a little clanky, I'd have loved to see it closer to Future soldier and The Division in terms of manoeuvrability and cover systems.

    The Good:
    - How you can change your weapons and attachments on the fly, maybe a little un-immersive but I think in the long run it will be a better solution.
    - Character customisation seems good, plenty of clothing items to use. The face customisation seems lack luster but we can't have everything.
    - Loading times / invite times were extremely good.
    - I actually like the driving vehicle physics
    - The UI's seem nice and concise, little videos snippets are very helpful in the skills menu
    - Spotting works really well.
    - Seems nicely optimised on the PS4 Pro, overall I haven't had issues with visuals apart from the normal pop-in and seams across parts of the terrain but that is to be expected with should an ambitious game on underpowered consoles.
    - The images inside the options menu are extremely helpful
    - I like having the ability to take silencers and/off on the fly

    Improvements:
    - I hope we'll see more threat in later camps (Armoured attack vehicles and heavier soldiers I guess)
    - Unidad shouldn't be able to throw unlimited amounts of helicopters and vehicles at you. It would be nice to finally see something that feels somewhat more realistic and they had only a few helicopters to send at you (Give it more health and damage) as we don't have unlimited ammo.
    - I feel as if you should have had a home bases similar to division that you could upgrade with a garage for new vehicles or a helipad using your resource points?
    - Maybe vehicle repairing using resource points and the appropriate skill?
    - FOV when using a vehicle turret or aiming out of a car window is too much I think, needs to have more view of the world.
    - Diversion grenades could do with a noise effect to attract enemies or something? I've tried and they don't seem to work very well unless I throw it at enemy feet.
    - Liberated (I use that term lightly) areas respawn with enemies too quickly, especially a major mission area.
    - Feels like the game could do with a dodge roll or a slide? Similar to that of Division.
    - Skills seem a little slap dash, will there be more in the full game?
    - Can't swap to a turret seat whilst in the back of a car, whether this is a limitation with animations.
    - Allow a passenger of an attack helicopter to control the miniguns?
    - Hard to access ammo boxes if one person is stood in the middle.
    - Air vehicle controls are odd, they control reasonably would be easier to have R1/L1 to rotate the vehicle like in other popular titles.
    - Not a fan of the cover system in general, it doesn't work sometimes.
    - You swap shoulders too often when in cover, I know that's realistic to the movement of the character but it's annoying.
    - Skills feel too easy to get, and resource points are too. Maybe that will be reduced?
    - Sync shots not working in Co-op?
    - No AI Teammates when you start a co-op game?
    - AI Specific perks that have no effect on a co-op team, which seems like some perks need reworking.
    - Too easy to tell if you haven't spotted an enemy in a particular area because certain spots of colour will indicate where enemies are. I think the entire area should have the coloured area so you can't tell if you've found everyone. Making it slightly harder. (Maybe this is different on higher difficulties but the descriptions don't give me any details).
    - Skill UI visuals need tweaking to show what resources they require at a glance without having to view the description.

    I'd probably have more thoughts, but let me know what you think.
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  2. #2
    UbiPhobos's Avatar Community Manager
    Join Date
    Nov 2016
    Posts
    2,073
    Hey Rukey4,

    Glad to hear you've enjoyed playing the beta. Thank you for pulling this list together, some great feedback that we can pass along. If you come across bugs as well please submit them in beta portal under the BUG REPORT tab.
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