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  1. #1

    Not hard enough

    I know it's just the first zone, and it's a 1 skull difficulty, but come on peeps. The difficulty needs to be increased 10 fold. It might have to do with the ai just standing there waiting to get shot in the face, but something needs to be done. Also, give us another zone in beta. Way too short to get an idea of the possible increase in difficulty.
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  2. #2
    UbiKeeba's Avatar Community Manager
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    Keep in mind there are also different difficulty settings in the menu. If you haven't already, you could try the Ghost setting.
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  3. #3
    Had you turned up the difficulty? There were higher settings than stock runthrough
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  4. #4
    Originally Posted by UbiKeeba Go to original post
    Keep in mind there are also different difficulty settings in the menu. If you haven't already, you could try the Ghost setting.
    You can't play the ignorance card all the time and always act like all of us play on lowest difficulty. I played Ghost 90% of the time and there is no difference in difficulty except for AI aiming better & firing more and player having less health. Even at Ghost difficulty, which should be standard to begin with, the game isn't more challenging due to bad and unresponsive enemy AI. It's jut more punishing since you die more due to godlike enemy focus fire. And don't tell me to turn off the HUD. I play without markers but fully turning off the HUD is just annoying without the minimap. And not having weapon & ammo info HUD, it's impossible to know which gadget (C4. frag etc...) you have selected. I'd almost qualify this as a bug.
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  5. #5
    cloopz's Avatar Junior Member
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    This is a beta to work out bugs and see how the servers handle mass stress levels. They're nice enough to let us try the first zone with different levels of difficulty for a one star zone.
    If you aren't happy then just go play pokemon GO and wait for the games full release in march!
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  6. #6
    Originally Posted by Ninjaklan Go to original post
    You can't play the ignorance card all the time and always act like all of us play on lowest difficulty. I played Ghost 90% of the time and there is no difference in difficulty except for AI aiming better & firing more and player having less health. Even at Ghost difficulty, which should be standard to begin with, the game isn't more challenging due to bad and unresponsive enemy AI. It's jut more punishing since you die more due to godlike enemy focus fire. And don't tell me to turn off the HUD. I play without markers but fully turning off the HUD is just annoying without the minimap. And not having weapon & ammo info HUD, it's impossible to know which gadget (C4. frag etc...) you have selected. I'd almost qualify this as a bug.
    I just want to point out that while you find a certain difficulty easy that doesn't speak for the entire population. That's like comparing someone with 20 years in MOBAs versus someone who just got into them. I'm sure there are people that find ghost difficulty actually difficult. Now, I too played on ghost difficulty and only died a handful of times, I'm also just assuming that it's due to the 1 star nature of the area.
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  7. #7
    Originally Posted by cloopz Go to original post
    This is a beta to work out bugs and see how the servers handle mass stress levels. They're nice enough to let us try the first zone with different levels of difficulty for a one star zone.
    If you aren't happy then just go play pokemon GO and wait for the games full release in march!
    Don't be so ignorant bro. 1 month before release, this is the actual game, not a tech stress test. They already did that extensively as for me 4 player coop works perfectly. So stay on topic and don't try to divert. The game has issues, we played it and now we're here to let the devs know we didn't wait 4 years for this. In other words, words that matter to Ubi - I am not buying it.
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  8. #8
    UbiKeeba's Avatar Community Manager
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    Originally Posted by Ninjaklan Go to original post
    You can't play the ignorance card all the time and always act like all of us play on lowest difficulty. I played Ghost 90% of the time and there is no difference in difficulty except for AI aiming better & firing more and player having less health. Even at Ghost difficulty, which should be standard to begin with, the game isn't more challenging due to bad and unresponsive enemy AI. It's jut more punishing since you die more due to godlike enemy focus fire. And don't tell me to turn off the HUD. I play without markers but fully turning off the HUD is just annoying without the minimap. And not having weapon & ammo info HUD, it's impossible to know which gadget (C4. frag etc...) you have selected. I'd almost qualify this as a bug.
    My intent wasn't to play ignorant. My intent was to genuinely help someone with an issue that may have been able to be resolved with the adjustment of a difficulty setting. Also why I said, "If you haven't already."
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  9. #9
    Originally Posted by Genuine_Prodigy Go to original post
    I just want to point out that while you find a certain difficulty easy that doesn't speak for the entire population. That's like comparing someone with 20 years in MOBAs versus someone who just got into them. I'm sure there are people that find ghost difficulty actually difficult. Now, I too played on ghost difficulty and only died a handful of times, I'm also just assuming that it's due to the 1 star nature of the area.
    I was trying to point out that ramping up the difficulty doesn't change anything as the core fundamentals are not best (enemy AI). And as said, Ghost difficulty and beyond, it's just more punishing. And I could see many newcomers having problems with Vet/Elite difficulty on solo only because squad AI is just bad.
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  10. #10
    Yeah, this area is one skull out of 5....I have a feeling that there will be plenty of difficulty
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