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  1. #1

    Dear Ubisoft, Charactersmith is broken, but is easily fixable. Let me explain...

    I've always been a big fan. Unlocked everything on Future Soldier, played Rainbow Six till morning, etc. We know it's a shooter. But your OWN mission statement said: player agency, freedom. On that note you made a Charactersmith to make us feel like this is our own team. Except you forgot to let us edit our AI Squad Mates. So the result?

    1. Charactersmith is useless in Solo, because you only use it once, all the presets and ability to change at any time are useless because your buddies don't change with you, so you're just a lone dummy in a guillie suit while your squad is dressed as always. Night raid? City clothes. Jungle incursion? City clothes. Tundra recon? City clothes.

    2. In Co-op it's gonna be rarely useful, because you got to get a team of people that are all willing to follow your lead in terms of gear, instead of play the game, three guys standing there changing clothes to match yours.

    The clothes are only aesthetic, so the least the game could do is allow us to use them in a roleplaying fashion, otherwise, it's just kinda like playing barbies, a bit, right?

    So then end result is that instead of having player choice, you have arbitrary restriction. But the thing is: you ALREADY have the assets, just let us put them on our team mates.
    Not EVERYONE wants to play Co-op ALL THE TIME, and not everyone wants to play it silly like a Co-Op GTA V, or something of the sort. Give us a chance to enjoy this like a serious solo experience, like the GR games have been so far. The ability to customize your AI Squad Mates would go along way towards a little bit of military roleplaying.

    I'm not talking about recording female voices or letting us change their faces. They have personalities, it's part of the story, and that's important. Just the amount of customization you get with your own character, after it's done, is fine. That way we can roleplay a team. And while you're at it, let us play with their Weaponsmith as well, ok?

    This isn't a pure shooter, let's admit. That's a good thing! It's borrowing a bunch from games like The Division, Far Cry and Watch Dogs where customization (or, let's say, a certain amount of player driven role-playing) is a big part of the thing. So see it through, is all I'm saying.

    Please let me hear that you are considering this, because for the shooting mechanics alone, you could've stuck with Future Soldier, and I probably will.

    Thank you!
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  2. #2
    I agree.
    I can understand that keeping it gender locked because they clearly had a very limited budget on voice acting.
    I would like to see their reasoning as to why they locked your ai squadmates.
    Ideally, I would like to be able to change their weapons, too. But I'd honestly be ok if we could just change their clothes and gear.
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  3. #3
    I didnt understand why there is a character creation in the game.Everyone knows nomad is a bearded guy with a name too.Whatever you create you play as him.A character creation is to build a character from scratch this is just a change your look thing and is not your own ghost.
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  4. #4
    JonathanRL's Avatar Member
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    I agree completely with you and some early comments from Ubisoft did point us in that direction. I do not know if they misled us or we overhyped Dev comments but some of them was really hard to misintepret. At any rate, they have said AI Custumization will not happen. I hope they change their minds on this.

    For you who do not have the time for this video, I will sum it up for you.

    * You have made Characters; Nomad included - but Nomad is a great example on how we can alter a character and this character STILL being relevant despite our modifications.
    Commander Shepard from Mass Effect would be another good example when a character can be modified but still be a interesting character despite player choice. The same applies for our team. Changing their clothes and weapons (the minimum of what I request) would not alter their personalities. That said, Its not like I actually know who is who. The subtitles need to have team member name as well.

    * The game can be played in Co-Op without any AI whatsoever. As such, the Voice Acting for both male and female could already be in place. It would be very wierd is people playing Co-Op missed out on banter and information. If that is the case, above should be expanded so we can adjust gender and face for our allied ghosts as well. If you want us to do this ONCE when we create our own Ghost; that is fine by me.

    * The entire idea of the game is a power fantasy - just like the Far Cry Games. Your supporting cast and antagonist are the important people because the player is encouraged to make a Ghost their own. I see no reason why this cannot be expanded to the entire team.

    * People are going to want to play different ways. Some are going to want to be Delta Force wannabes and rush in with camo and crye gear, american patches on the shoulders. Other wants to look like SB Rejects with old weapons and outdoor equipment from civilian and security stores . Right now, the AI Characters break the immersion for BOTH of these groups.

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  5. #5
    The difference is that commander shepard is your own character you can customize and name him or her whatever you want.In ghost recon wildlands you play a preset character and its a lie that they say you can create your own ghost....it's not a big deal but it would be better if you could
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  6. #6
    Originally Posted by ChristophWh Go to original post
    I didnt understand why there is a character creation in the game.Everyone knows nomad is a bearded guy with a name too.Whatever you create you play as him.A character creation is to build a character from scratch this is just a change your look thing and is not your own ghost.
    I think the whole idea is that you have these "empty" avatars, and you get to decorate them as you'd like. Reimage them, if you will. I like the idea, but I agree with you (agreeing with me, lol) that the way this was implemented isn't clear. I mean either you can edit these personalities, and what counts is the voice actors, etc. OR it's fixed characters, and then why have a charactersmith in the first place. My point was that they already built it and the assets are already there, it's just a matter of unlocking them for the four (AI) squad mates. I realize this isn't simple from a coding perspective, but it's not like we're asking for something that hasn't been implemented yet, right?
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  7. #7
    Id respectfully disagree.

    As nice as it would be to have the level of customization being discussed for the NPCs?

    They are still NPCs.

    Id rather Dev time was spent on other more important things that affected all players - not just solo ones.

    Like level development, content, bug fixing etc

    Id say the same if multiplayers started asking for things that affected only multiplayers and were purely cosmetic.

    We can improve our character midgame, something you couldnt do in The Division.

    Thats an improvement, ill take.
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  8. #8
    I was gonna mention Mass Effect as an example in my last answer!

    Exactly.

    I also rode the hype train a little, I'll admit. When the devs said in an interview "we want all four ghosts to be fully customizable", that was tough to read differently, but anyway, not gonna get into that, these excpectations are honestly 90% our own damn fault anyway.

    But I do think it's broken right now, this idea for the Charactersmith, because the whole notion is to keep outfiting yourself for the next mission. Evidence of this is how both Charactersmith AND Weaponsmith are accessible anywhere, and how there is a lot which you don't have access to at the start of the game. So in that sense it's NOT like Mass Effect, in the sense that Mass Effect is really a character creation, not character outfiting. You could say the FIRST PART of the Charactersmith (which is only available at game start) is like ME, but GRW is supposed to be even more about gearing up, customizing, being ready for the next mission, etc. So this not applying to your three AI Squad Mates is incredibly immersion breaking
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  9. #9
    Originally Posted by Nhirrain Go to original post
    Id respectfully disagree.

    As nice as it would be to have the level of customization being discussed for the NPCs?

    They are still NPCs.

    Id rather Dev time was spent on other more important things that affected all players - not just solo ones.

    Like level development, content, bug fixing etc

    Id say the same if multiplayers started asking for things that affected only multiplayers and were purely cosmetic.

    We can improve our character midgame, something you couldnt do in The Division.

    Thats an improvement, ill take.
    Thanks for your politeness! I'm fifty-fifty with you here, man. I totally agree that bug-fixing and basic things should be a priority. Yes. But!

    1. They are NOT NPCs, the villagers are NPCs, the Ghosts are a team, which is to say, in Ghost Recon you don't really play as a soldier, you play as a squad, always have. Future Soldier, same thing, I remember the four characters equally, even though I only controlled movement for one, the four of you can be spotted, the four can sync shot, death for any of you is game over, so they're not NPCs, plus, even if they were, it would still be immersion breaking to have commander Sheppard in that ME armor and then Mordin Solus wearing pijamas to the boss fight.

    2. While bug fixing WILL for SURE happen in a huge AAA game like this, this feature is likely not going to be implemented. Me voicing my opinion is a feeble attempt at hoping they listen, while I'm still 99% sure they won't. The thing is, this won't come out as a DLC or an update. If they don't release it with 4 player customization, they won't implement it later. bug-fixing and DLC type mission and map expansions are gonna be a thing for sure, there's also that to think about. Plus, cosmetics aren't a silly thing in a game. Along with Audio, Video is half the immersion, so asking for the things we see to make sense to us, in terms of immersion, is kind of important, I think, you know?
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  10. #10
    We're all here for the same reason.

    Wouldnt and wont be snippy with anyone

    Can see where youre coming from ... But, for me, NPC = Non Player Character.

    I understand what youre saying (immersion), but as a character that will disappear if/when you ever enter co-op, its not something im emotionally invested in.

    If it helps, its pretty simialr to Real Life.

    I might work with the same ppl day in, day out, but the amount of input i have in what they wear, look like, or sound like is negliigible (at best! ).

    Sounds like we'll remain on different sides of this, but no harm, no foul. Your opinion every bit as valid as anyone elses here - esp my 2 hundreths of a dollar!

    100% agree with you on the point that if its not implemented at the get go, it likely wont be implemented later.
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