Think the title says it all. It does seem that the ghost recon franchise has taken a step into the hitherto unseen "sand box" market for the sake of it. And, as expected, there is plenty of UBI ness in the form of almost telepathic AI that can apparently detect your position from, I dunno, your aura. Gun play is, as commented upon, light and airy almost NERF like, but with pretty pink arterial sprays. And the misleadingly named distraction grenades, fail in any way to distract enemy. Unless alerting them to your presence and then having them shoot you in the face is the sort of distraction youre after. But, is that really that bad. It's not perfect, and I do agree that the franchise doesn't need it, and yes a really good story is needed to drive open world games like this. I think the vehicles are a little too indestructible. I don't like the HUD, it's clunky and indefinable. It's like trying to decipher a magic eye tube map. The weapon creation looks amazing but is ultimately academic, aside from sights and silencers everything stays the same. And did I mention the psychic Bolivian guards? But I actually quite like it. I like what it's trying to do. The story isn't that great but the story that my mates and I are developing ourselves is brilliant and it allows you to do just that, develop your own story. It's bordering on a role-playing game in the same way the division did, but with less focus on skill and more focus on, well, fun. Cinematic fun that is, just like steep is cinematic I guess. It's along way from being as groundbreaking as Pivotal's conflict desert storm and could learn a lot from its health and kit sharing aspect. But I'm really enjoying it. And they haven't wasted time on the PvP option, which,in mho, is a saving grace. Sure it has some work to do, but given time I think it'll show it's worth. Just one word....Horses. ?nuff said.