I had such high hopes for this game and 1 fear. Since I will crush my hopes in this post I will tell you my fear. Do not let this game with such great potential turn into a military style GTA.
Game: the controls are easy enough to learn, the voice acting is off but can be fixed. The lines just seem to Hollywood and not something actual operators or serious drug lords would talk about, vehicle mechanics aren't bad but need more special controls, and flying is like using strings. Pull a string left or right to turn or up and down. A gun ship or helo with weapons is a cool idea but it has no way of being useful with the current flying controls. Look to dice and their control system for flying and we will be in business.
Gameplay: you start out with a large map which seems overwhelming. After learning how to get vehicles and then helicopters (which for a war torn drug controlled country) are a dime a dozen, then you realize that the map in beta is a key hole. You travel around the map with areas of drug cartel members either protecting small supplies which you need to upgrade your plethora of skills or just harassing villages. The only way to aquire new guns is by finding gun boxes scattered around the map, this is also the way you find skill points which you need with the resources previously mentioned to level up your skills. Now is the sad part. There is no in game XP for coordinated attacks and take downs, going completely stealthy and killing everyone to the last man and the enemy not knowing what's happening. You get XP only for missions. Once you reach a certain level, you unlock new skills, those same skills cannot be purchased unless you have run around the map collecting skill point pick ups and resources.
I'm sad, take this double system out and give XP for taking down the little cartel members and acting as a good team. The way the game is set up, your not rewarded for team work. You can just go Rambo every mission (which is harder) and get the same XP as the guys that took their time, coordinated their attacks and used silence and take downs to win. My friends and I set the difficulty to Ghost (the highest level) right away and still the AI wasn't too much of a problem. I will say their aim is on point but otherwise very manageable for a inexperienced person playing a shooter for the first time, also sad. The ghost difficulty should leave experienced teams of players hard pressed to hit every shot and almost have a plan every time or face serious punishment from a skilled and brutal cartel AI.
Suggestions:
Add a random factor. In multiplayer the random factor are players, there is not one here. In 6 hours, 3 friends and I completed all 6 campaign missions, collected most of the skill points and all of the weapon parts. There is nothing else to do. With the FH beta I was playing the game like it was the drug to satisfy my addiction. Learning character play styles, moves, different game modes, etc. The game needs a random factor.
Take the skill point tokens out or turn them into bonus XP. Do not make players scramble all over a map just to get their skills. Allow them to help the resistence, complete side missions and the main campaign for levels that will allow them to unlock skills.
Change the flying controls to give more pin-point steering and use of weapons.
Let players collect weapons from fallen foes and have them be saved in their loadouts for later use ALONG with the gun boxes randomly scattered around the map (which are fun bc they are attachments AND weapons).
Give players XP for different types of play style. Give more XP for all silence/undetected mission completion, take downs, headshots, and pistol kills. Then drop the XP gain down as the kills become more sloppy, uncoordinated or compromise mission silence and awaken the AI to an enemy.
This game has such incredible potential. Please seriously consider some of these items for the good of the gamers. We want games that we can play for days, months, and in some cases years. Right now Wildlands is a few days game, please give us months and years!
Thanks.
(1st edit)
Please also add a dodge/roll mechanic or run to cover. Right now we are stuck with crouch and hope our character interacts correctly and covers or low crawl. We need a roll ability (spring + crouch maybe?) to roll away from explosives, enemies, vehicles, etc. The character already rolls when dropping from height so the character mechanics are there. Just let the player control when to do them as well.