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  1. #21

    ok

    Originally Posted by MathiasCB Go to original post
    You're also granted free side light attacks on the deflect! It's very true that parry is the stronger option, depending on what kind of enemy you are up against. Nobushi or Kensei should be deflected instead of parried as they are in many cases out of reach for your guard break if you would parry them.
    I don't understand why you would wanna deflect just for the extra light attack cause its so much harder to do. Only parry and they lose the same stamina and you don't have to risk a difficult move. The only argument I can see is because Nobushi and Kensei's light attacks are easier to avoid with a dodge, but at that point you really just rock, paper, scissor and just hit dodge whenever they start anything.
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  2. #22
    Do anyone of you feel berseker a biit slower or is my impression?
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  3. #23
    I agree, against slower characters I try to parry, but I personally tend to dodge and standard block against faster characters with the odd parry if im comfortable with there move set.

    But if I'm honest I tend to not block an awful lot anyway, because the spin chop is just such a useful move, especially as you can use it to start an infinite chain with it
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  4. #24
    Originally Posted by irriducibili84 Go to original post
    Do anyone of you feel berseker a biit slower or is my impression?
    It could just be me, but I've noticed that the Dodge seems slower to react since the last beta, but it could just be sought server lag or something
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  5. #25
    I love using the beserker and will main it at launch, but it's definitely going to be rough dueling with him at higher skill levels. I'll probably just use him for 4v4 dominion and death matches and choose another class entirely for duels.
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  6. #26
    I wouldn't just use him for 4v4. Ubisoft is bound to make changes to classes, and if you're already good at berserker in the state he's in now then you'll only better if he gets buffed.
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  7. #27
    MathiasCB's Avatar Member
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    Originally Posted by Blankhere Go to original post
    I don't understand why you would wanna deflect just for the extra light attack cause its so much harder to do. Only parry and they lose the same stamina and you don't have to risk a difficult move. The only argument I can see is because Nobushi and Kensei's light attacks are easier to avoid with a dodge, but at that point you really just rock, paper, scissor and just hit dodge whenever they start anything.
    A lot of the Nobushi and kensei moves are not punishable with a guardbreak after a parry, the deflect always grants you a free throw.
    Just like I said, parrying is the stronger option with exception against Nobushi and Kensei.
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  8. #28
    Originally Posted by Egotistic_Ez Go to original post
    He put one too many https on there. Try this.
    Drops his best "outplay" video where he can't even parry. Like wtf you parry one attack when raider attacked you 3 times from the same direction.
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  9. #29

    Wrong, wrong, wrong!

    Originally Posted by CaptainPwnet Go to original post
    Berserkers deflect just gives him a free guard break same as parry. Also yeah that vid was a really poor example of anything much less berserker specific stuff.

    But now on to the hard truth, in 1v1 vs good players yes berserker is actually quite bad compared to others. The way blocking works with lights and heavies and how parries are in the game he really doesn't have much to utilize to make him effective. But on the other hand zerker when played very well can be good but only if you're willing to accept that he has a high skill cap and generally still won't be as effective as many other classes.

    You are also correct in saying feints are his main go to. But also correct that this holds true to many classes.

    Zerker really shows how badly balanced the general mechanics in this game are. Blocking and parrying are both too effective and too easy in many situations making offensively tuned characters much less useful. As blocking really isn't difficult same for parries once you get your head in the mindset to do them it really nullifies the usefulness of a lot of character moves and mechanics. The big one being zerker infinite chain/dauntless, which is pretty much useless as far as high lvl play goes. In fact it's beyond useless as you will likely never even see it even if a player wanted to use it at high lvl lol.

    Ironically enough atm I would say each of the assassins are low tier or underpowered when it comes to 1v1. The lack of unblockables, much less fast unblockables and decent ways to set up feints together with their generally shorter range attacks makes it pretty tough for them in straight 1v1 at higher skill lvls.

    The peacekeeper at least can soft feint any heavy into guard break which is pretty good and her zone attack is quite fast but the other 2 assassins don't even have that much.

    Honestly parries especially really unbalance a lot of things in this game. If they were reworked to not guarantee any free damage like they do now and also make them harder to perform then I feel the game would be much more balanced.
    This game has the best balance in characters I've ever seen, while some hero's are a good counter to others if played properly and with a clear head you'll win against anyone. I'm a warlord and a pretty ****ing good one and while I rarely struggle against any class it's the person behind the axe, sword, mace, shield that determines the outcome. Deflect with a berserker gives you a free jab that can easily be linked into a chain while parry does this as well you will find after much practice that a deflect will throw your opponent off much more than a parry and should lead to more successful hits afterwards just pointing out what I experienced
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  10. #30
    Originally Posted by FabulousManStar Go to original post
    Okay first of all that video was terrible, someone who can't parry and is fighting AI really shouldn't be telling people how to play.

    Aside from that, can someone outline the differences between parry and deflect? Seems like parry is usually the better option, it's easier to do and is applicable to all characters not just assassins. Unless the gaurdbreak window it gives is longer than the parry's I don't know why I'd use it.
    Imho with zerker dodge>parry>deflect in general...but if you develop the twitch reflexes to deflect heavily telegraphed moves...then the ability to punish off of it is superior. That's just my general rule of thumb for avoiding damage.
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