Originally Posted by
CaptainPwnet
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Berserkers deflect just gives him a free guard break same as parry. Also yeah that vid was a really poor example of anything much less berserker specific stuff.
But now on to the hard truth, in 1v1 vs good players yes berserker is actually quite bad compared to others. The way blocking works with lights and heavies and how parries are in the game he really doesn't have much to utilize to make him effective. But on the other hand zerker when played very well can be good but only if you're willing to accept that he has a high skill cap and generally still won't be as effective as many other classes.
You are also correct in saying feints are his main go to. But also correct that this holds true to many classes.
Zerker really shows how badly balanced the general mechanics in this game are. Blocking and parrying are both too effective and too easy in many situations making offensively tuned characters much less useful. As blocking really isn't difficult same for parries once you get your head in the mindset to do them it really nullifies the usefulness of a lot of character moves and mechanics. The big one being zerker infinite chain/dauntless, which is pretty much useless as far as high lvl play goes. In fact it's beyond useless as you will likely never even see it even if a player wanted to use it at high lvl lol.
Ironically enough atm I would say each of the assassins are low tier or underpowered when it comes to 1v1. The lack of unblockables, much less fast unblockables and decent ways to set up feints together with their generally shorter range attacks makes it pretty tough for them in straight 1v1 at higher skill lvls.
The peacekeeper at least can soft feint any heavy into guard break which is pretty good and her zone attack is quite fast but the other 2 assassins don't even have that much.
Honestly parries especially really unbalance a lot of things in this game. If they were reworked to not guarantee any free damage like they do now and also make them harder to perform then I feel the game would be much more balanced.
You're also granted free side light attacks on the deflect! It's very true that parry is the stronger option, depending on what kind of enemy you are up against. Nobushi or Kensei should be deflected instead of parried as they are in many cases out of reach for your guard break if you would parry them.
I'd like to disagree with a few things.
You're saying that the berserker is bad compared to other characters, how so..? Especially in one versus one scenarios. The zerks potential is huge and whilst at first glance his kit may seem a bit stale. But it's far from it. His kit can be bent in so many ways, his moves combine so well with each other and you can jump from one move to the next and keep it going until you run out of stamina. He has tons of things to utilise.
Infinite chain is still very viable even in high tier matches, Dauntless however is not. What you simply do with the inf chain is feinting inside of it, which sadly restarts the Dauntless feat. Inf chain doesn't have to be more than two attacks. Once you start alternating, you're doing it.
I'm not sure what kind of impresison you've got on the assassins but you underestimate them way too much, syaing they're not strong in one versus one. Unblickables are not needed, it would make them way too strong. Unblockables right now is also pretty much asking to be parried. They lack range, make up in speed. Their feints are pretty strong, especially the berserkers.
The assassins are no way underpowered in comparison to the other characters we have.
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For sake of sharing some footage I'll share some of my own.
Full length Dominion, no deaths, lots of slaughter
Duel, Zerk v Raider
Charging the spawn
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