One of the reviews for wildlands already cites the terrible college frat boy level of dialogue. While it's not as terrible as say, Operation Flashpoint: Red River (laughably over the top), having my character say, "****balls!" is really stupid. I'd also prefer if the dialogue was simplified and made much more clinical, and leave the extraneous banter by the door.

For example, if an ally sees an enemy they will say, "Enemy spotted....", then a second voiced line is inserted that won't match the same tone as the first, "...by the soccer field". It ends up sounding very mechanical, and it's not always helpful. The areas they describe could be fairly large. It would instead be better if they can simply mark a target like you can, instead of having you hunt for it with the drone.

As far as the story script and narration, it's also far from realistic, and it would be wiser if you guys consulted with your more experienced studios (Red Storm) to check for accuracy in tone. I know Clancy is no longer with us, but the Clancy titles need to have a better attention to detail in these areas, especially with GR. If anything, the simplified, clinical, ultra heroic approach that Sony's Zipper Interactive showcased in the Socom series would be much more welcomed than the generic drivel we see in games like these today (Call of Duty, Battlefield/Medal of Honor, etc).

"So he was like, a bad guy and shootan all da good guys just so he can be Sleepy McDruglord's right hand man? Like, wows. How could live with himself and some junk?"
"Well I guess he's like, totally dead now, so like, he isn't."
... says no battle-hardened Delta operative, ever.