Originally Posted by
the5timechamp
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One of my biggest concerns for the longevity of the game is the lack of mission variety....
GTA IVs biggest problem was that it went from one handler character to another and they continually ordered you to drive somewhere and kill everyone..just got redundant..
GTA V fixed this somewhat by giving missions context whereby the tasks eventually built up to a big heist...in addition the missions though open ended also expertly mixed semi scripted parts too...
For those who have spent some time playing, does the game hint at variety and different context to the missions?