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  1. #1
    Enzio_Enzio's Avatar Member
    Join Date
    Sep 2009
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    Division agent, Washington DC
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    495

    Feedback after Beta (unable to post in beta forum)

    Seeing as I am still unable to access the closed beta forums I'll leave feedback here....

    I feel the movement controls are very slow and sluggish, even after adjusting them to higher speeds for some reason they just don't feel 'right'. I use a DS4 controller on PC as I just can't bare using the keyboard and mouse, I have been playing The Division for a good long while and the controls are just odd in comparison

    I realise there is only a soft cover option which is fine, however, when you enter into soft cover and find you are facing in the wrong direction it is near enough impossible to turn your character the way it should be without first having first to leave cover and then enter back into leaving you open to be spotted.

    The other ghosts on the team are pretty useless tactically. I gave an order for them to 'go there' next to an open door on my right, they came running up but instead of actually stopping where I had said ol' check shirt thought it'd be a better idea to position himself IN FRONT of me, through the open door before I even had chance to go in there myself. I really hate that, I thought I was the head of this team so why the hell do the AI run on in front?!


    The car handling is pretty terrible too, the helicopters I think are ok and I think the bikes are alright but I've crashed that plane so many times :/


    The rain effects looks amazing in the environments but look awful when they hit your character. We know it's raining, our clothes become completely drenched, do we physically need to see the rain hitting our characters?


    The other ghosts on the team need to adopt the same clothing as what our main character is wearing. I've dressed all stealth, black hoodie, trousers, backpack etc and here comes my other dude, Mr Sunshine wearing his red and white check top and sunglasses, at night, in the rain. This really detracts away from the immersion. This needs sorting IMO.


    The AI I've found get stuck on the terrain quite a bit too. There was a guy 'running away' for about 5 minutes who in fact was in the same spot stuck to some wood who I happily shot in the back.


    What sort of ghost would leave bodies lying in the middle of the road for all to see? None, but these guys do :/ I know they de-spawn after a few moments but I'm not sure if that's even worse

    During the mission where you have to take out that fat woman and that bloke and they're inside the room with the windows and fencing, my ghosts, instead of taking a step back behind me, again thought it a good idea just to walk along the the perimeter of the wall plain as day taking in the scenery. Two of the 3 guys were with me and I thought 'hhmm, where did that other dude go' I look around to see him doing this!!



    I mean what the hell is he even doing?! There was nobody even upstairs! And you can also see in this picture that I am crouching, I don't know what the hell he's doing

    There's a lot that needs to be improved, think I'll wait for the sales
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  2. #2
    Why do you feel so heavy n slow in terms of moving? it really feels early 360/PS3 era and I don't understand because GR:FS I thought you moved n felt fine yet years later they have gone backwards in this and other animations.
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