It seems puzzeling to me why the HUD dissapears from an orochi when it starts a storm rush. The attack direction is locked in when it dodges backwards yet the HUD disappears and only reappears when it has already started to dash towards you. I realise that you're able to look at the orochi's character model in order to determine which direction the attack will come from but on every other class, forcing your opponent to do so is called a stun.
Personally I believe it'd be logical for the HUD to remain and show the direction the orochi is striking, possibly only as a "greyed out" bar in order to clarify that it isn't currently guarding in that direction.
Unless stunned or facing someone with a dedicated ability, like the nobushi, you should be able to get by only ever looking at the HUD, yet in the case of storm rush, the discrepancies between the information relayed through the HUD and the information relayed by the character animations is way too huge.
I don't get the logic behind this.
With every assassin of the game, when he's not striking, you can't see any hud. That's a part of the assassin class: You can't hold your guard so your blocks are reflex based, but since then your opponent can't see where you are going to stikre. (Which is normal btw : If you can't see where your opponent is holding his weapon then you can't determine from where he's going to strike)
In that sense, making the Orochi's storm rush showing you his hud is stupid. It's already easy af to know from where he's going to strike when performing it, which make the move useful only in particular situation and very unlikely to pull off at any other.
Making something already simple even simpler as a name: casualisation.
Originally Posted by Trenk2009 Go to original postI'm not sure I completely understand you since you seem to be contradicting yourself. However, as you pointed out yourself, you can see from where he's going to strike by looking at him, and thus the HUD should display that information aswell. If the HUD doesn't display the locked in direction of a move that's already been commited to, you'd end up with a huge discrepancy in information relayed through character animation and the HUD. A discrepancy which in the rest of the game would be classed as a stun.Originally Posted by Trenk2009 Go to original post
I'm not asking for casualisation, I'm asking for consistency.
I get what you mean, but then to be really logic and consistent it would be more correct to depend on the inputs and, in that way, only show the direction of the strike once he releases his trigger, which would, in the end, only had like 0.5 sec more HUD indication than it already does, which is honestly kind of useless to me.Originally Posted by Shuai8297 Go to original post
However, if you want the HUD to display his stance from the very beginning so when he stand still, then you should do the same with any other dash of the game such as the peacekeeper foward and side split, the orochi foward and side slashs and the same goes for the berserker. Since just like with the orochi storm rush, those moves can be chosen to be perfromed or not, but still locks the stance of the hero no matter what: if the peacekeepr dodges on the left for instance, then we should display her HUD from the very begining of her dash since if she decides to perform her attack, it would always come from the side she dashed in.
I don't know if I'm being very clear but, for me, we can either choose to only tweak the Orochi rush depending on an input logic, and then that won't have any impact what so ever. Or we can decide to tweak him less logically and, for the sake of consistency, tweak every other same type of attakcs of the game and finally end up to the casualisation.
Every other class show their direction of attack on "dodge+attack moves" as soon as they press the attack key, whichever it might be for that specific class. This includes all of your aforementioned moves so I don't see your point. The orochi storm rush is was the only exception as far as I'm aware.Originally Posted by Trenk2009 Go to original post
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Orochi changes:
- Fixed Storm Rush stamina penalty on Parry
- Attack indicator is now visible during the run part of Storm Rush