This is a huge trend in Xbox One games. Most Xbox One games has too big stick deadzones, there are only few games where you can change it. Unfortunately, this game has failed to implement it correctly on Xbox One, there is a big deadzone on both Left and Right stick even when the settings are on "none". This needs to be fixed. The best way to fix it is to give us a slider, and make sure that "none" is actually none, or VERY close to none so we can alter it just like we want it. Please reverse the horrible trend of too big deadzones on Xbox One, so we Xbox One players can enjoy the game too.
It's the exact same on the PS4. I have both deadzones set to NONE and have tried various sensitivity settings and yet the aiming still feels sluggish and heavy.
The acceleration wrt look around speed also feels out of sorts - starting off slow and then taking off rapidly, thus throwing ones aim direction completely off.
I'm dying to know what the reason is, because The Division also felt like this to me and was never remedied. Is this something that they can change? I hope so because it's extremely difficult to ignore, even for short stretches of play.
That's not true, I have a Elite controller, you can change the sensitivity behavior on each stick in the Accessories-app, but the deadzone is the same on every setting.Originally Posted by inthegamewayne Go to original post
Originally Posted by kingpin202 Go to original post
Thanks for confirming, which means it's a higher chance they will notice by themselves or take it seriously. There are other games which has smaller deadzones, or you can change to smaller, so I'm 100% sure they can too if they are aware that it's a big issue for a lot of gamers to have too big deadzones.
I don't mean to harp on but it amazes me that more people aren't speaking about this. This game is labelled as a "Tactical Shooter", one would think that if anything was going to feel refined and responsive, it would be the aiming and look controls. I didn't hear a single YouTuber who got early access to the title speak about the aiming shortfalls or inappropriate deadzones - and they are supposedly supplying unbiased reviews of the product.
Something like this is a game breaker to me. It's such a pity because I really want to play this game!! These guys must have put such effort into it! And to have it's impact tarnished by wonky aim mechanics is a tragedy!!![]()
Amazes me too that more people aren't speaking about this, and this is a game breaker for me too. Hopefully they will fix it.Originally Posted by kingpin202 Go to original post
I notice most of you posting here are new to the ubi forums, or posting under a new account. It leads me to believe you may not be all that familiar with Tom Clancy titled games.
Generally these games do move slower, and that includes your character. It may be by design they don't want people precisely stick jockeying, in order to give the player a sense of weight when controlling the character.
In past GR games, they didn't even offer look sensitivity speed adjustments.
Thanks.Originally Posted by Cons72 Go to original post
I'm familiar with The Division but haven't played a GR game for many years.
I hear your point. But if the goal was to achieve a more realistic feel I think they missed the mark by quite a way. The characters are supposed to be skilled agile soldiers, not lumbering noobs. Tracking a moving target is extremely difficult to near impossible, I don't see how that is realistic. Incremental changes in aiming is difficult given the deazone. I just struggle to imagine devs playing the game and feeling "yes we nailed it".
So my question is, do people actually enjoy/not mind the way these controls feel?