I'm tired of these complaints. If I'm losing or become outnumbered I shouldn't be penalized and unable to run away fast enough to get to teammates for help. People are actually suggesting you should be killed if you leave a 1v1 battle in dominion at low life. That is very dumb. Retreating is a perfectly good strategy and there are classes that are made to pick off retreating enemy's anyway. Ever been hit by a throwing knife or crossbow from an assassin? Very annoying.
Making the enemy retreat gives you the area and gives you points meaning you can take the lead and win without even killing anybody. Running away is already very punishing, especially If there's nowhere to run to. You can't heal if your bases are taken (for the most part) and aren't doing anything for your team in that time that you're running.
For some reason people are so set that you should have to stand and fight and take all the strategy out of the only strategic mode in the game. If you want to do a straight up duel go play any of the other modes. Some people might not be as good fighting 1v1, but could be great at moving around the map, reviving, picking battles, and taking points. These people have just as much right to playing their way as others. And just because the name of the game is For Honor doesn't mean I sit there at a disadvantage and let the enemy execute me. I do everything I can to win just like any other fun competitive game.
This gamemode is about controlling the map. That should be the focus. Just like taking a point in overwatch. Kills help, but the focus are the points. If this was team deathmatch maybe you'd have a better argument.
I think people will learn and accept this more with more time logged and experience.
Yeah this is pretty ridiculous. I have never seen a complaint like this in years of gaming like wtf --'
The game is called For Honor yes, and i've personally never run away from a 1v1 fight, but this is still a competitive game. Do people that complain about this are serious? Who the **** plays Overwatch, League of legend, Counter strike, Smite, Starcraft, or any freaking competitive games without retreating ! Like yeah ofc, next time i'll play lol, even if i have only 15hp ill stay in my lane instead of backing like please wtf --' that makes no sense ...
My reply to people that think running away should be stopped:
when your opponent runs away you win... instantly..read these three scenarios and realize why you get rekt and i dominate the battlefields.
Your fighting, you knock your opponent to 10% HP, he runs off, you chase him down, its effortless you cant catch him but you chase anyway. Nekminnit you run into 3 of his closest friends and die. your team is now one player down and you lose control of the objective. OR alternativly you chase and chase and chase him and your teammates join in to help kill the straggler, you now have 1 opponent being chased down by 2-3 of your friends, you finally get the kill!! but the remaining 3 completely uncontested opponents manage to take every point on the map while you were ****ing about.
Your fighting and you get the upper hand and manage to force your opponent to flee in fear of dying, he is on 10% HP and you are still looking pretty healthy. you stay on your objective like the good player you should be and control the map with your team. after a few seconds you kill a couple NPC fighters and regain your HP, or you group up with a teammate or two on a point to secure it. Your opponent comes back with his freinds, unable to regain HP and thus still sitting below 10% of his health pool.
A fight breaks out, you one shot the coward that had ran off instantly turning the tides and you are now a complete man up in the fight letting you chunk down another opponent rather quickly, he runs away and you leave him to flee. you are now potentially in a 4v2 situation. or perhaps you lost a man? either way you are in control of the battelfield when you have the higher HP pool.
Nekminnit you have over 1,000 points and the enemy team is all alive, but have been running away form death all game and all on 10% HP.
this game isnt about killing people ( in dominion) its about taking control of the objectives, forcing your opponent to run off scared on low HP is in some cases more of a win then getting the kill and allowing him to come back in 10 seconds with full HP.
Drazard.
While it sucks when someone runs away from a 1v1, running isn't the problem. What is the problem is the lack of punishment for getting hit while running.
We have all seen the last guy in a dominion run around the battlefield for a solid minute or more to avoid dying, even though the match is a loss. I have hit countless of sprinting players with heavy attacks, and the slight stumble they receive recovers faster then my character after a heavy attack.
What needs to be implemented is a penalty to the sprinter for getting hit.
- A stumble for a light attack, or feat damage (bow/axe throw)
- A fall for a heavy attack
It's crazy annoying, granted, but I feel this also comes down to bad team communication. Surely you could tell one of your allies to head him off?Originally Posted by DeucesWild315 Go to original post
Yeah watching the last guy run around prolonging a lost match for no reason is stupid. I partially agree with your ideas about being hindered more in some way if hit while sprinting. But the likes a knockdown is too much. If you get hit while running that doesn't mean you should be left defenseless.Originally Posted by DeucesWild315 Go to original post
In fact if you do manage to hit a person while running many classes can indeed followup and continue to catch someone until they die if they do it right. Just for example orochi has a pretty good running attack so the first battle is if the runner sees you and reacts to your attack with a roll. Don't get baited if you think they see you, let them roll first then catch them with your attack. Then they try to roll away again often. If this is the case forward dash light will catch them every time.
Warden has a very fast running attack animation. As such I have found the most effective way for him to chase is land the first hit which isn't easily seen coming like other running attacks. Then immediately go into another sprint and attack to catch him again if they try to roll away or back dash. Otherwise fight as normal.
Berserker Once you get on your opponent then his forward dash heavy is great for catching people trying to disengage you. PK also has a very good forward dash heavy to catch runners and those who disengage.
But at the end of the day not every class is suited for chasing, but that is likely by design. Heavies for example are exactly that, heavies. You're supposed to hold points and stall the enemy teams numbers. Your class type is not suited for chasing so don't waste your time.
Then if there is that one annoying remaining assassin who feels he can make a difference and somehow bring his team back even though he never will. As someone said don't chase him all on the same path, cut him off. Or just type in all chat and tell him what he is doing is literally pointless and just futilely prolonging the game and wasting everyones time.
Disagree. The sprinter gets knocked to the ground and 3 people jump on him while he can't even block. You make running a more useless option and they instead stay and fight and die all because of a mismatch they couldn't really prevent/counter. You already get staggered quite a bit and some characters have devestating chasing abilities if you aren't watching. Think in terms of the game mode, not just securing a kill.Originally Posted by DeucesWild315 Go to original post
Having done both, it is fine the way it is imo so i also agree with you're post, it is balanced enough to die/be caught by someone who is fast enough, while running/or strategically retreating to pull enemy into a certain spot, but also very hard to catch as a heavy, depending on speed. Also not forgetting to be situational aware, as many lack in fps/multiplayer games when action is fast. I used to think that nobushi being OP but as some guys stated, I haven't played enough off that class to properly know when to counter, which is very true. I don't find the assassin OP, as I tend to find my playstyle can counter that class easier. So it's all about perspectiveOriginally Posted by llSgtBanksll Go to original post
you also take way more damage while not in guard mode, so when you're running, you actually take more damage.