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  1. #1
    handheld brando's Avatar Senior Member
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    Hall of Heroes: Peacekeeper Guide

    Hello and welcome, to the Hall of Heroes: Peacekeeper guide!

    This guide was written in collaboration with members of the Hall of Heroes Community and they will walk you through this guide to show you what the silent blade of the Knight faction is capable of.

    Here in this guide ShinobiV, Draxel, and Zeph will walk you through the steps to become the ultimate Peacekeeper.





    Peacekeeper Basics
    By ShinobiV, Zephyr, and Draxel


    “When wars end, it is the silent blade that keeps the peace - but when wars rage, a Peacekeeper’s work is never done.”

    As the Peacekeeper, you will want to dart around the battlefield and isolate your opponents by any means necessary. You are fast, you are slippery, but most of all, you are deadly. You may run away from people, but nobody runs away from you.




    Peacekeeper Feats


    Tier 1

    Bounty Hunter - Passive | Gain Health & Stamina when you kill another Hero
    Conqueror - Passive | Capture and upgrade control zones faster
    Stealth - Passive | Hide yourself from the HUD, Radar & Aim Assist

    Tier 2

    Thick Skin - Passive | Gain moderate Damage reduction
    Revenge Attacks - Passive | Attacks fills the revenge bar
    Fiat Lux - Throw a flash grenade that blinds enemies for a few seconds

    Tier 3

    Crossbow - Fire a crossbow bolt for medium damage
    Pugno Mortis - Throw an explosive that deals moderate damage in an area
    Sharpen Blade - Attacks inflict low Damage over time

    Tier 4

    Fear Itself - Enemies around you have lower Stamina regeneration and defenses
    Catapult - Call in a catapult strike onto a designated area.
    Last Laugh - Passive | Drop a High Damage grenade when you die

    Bleed Introduction

    To properly understand the Peacekeeper one must understand bleed, as it is a core part of her kit. Bleed, at its most simple, is a form of damage that is applied over a period of time. Bleed can be used in a few ways - but it’s primarily meant to pressure an enemy into making a move by having them watch their health drain.

    Bleed can also be used to simultaneously secure a kill and an objective elsewhere due to the nature of delayed damage. This, however, potentially gives the enemy a revive, since bleed only kills an opponent, so there’s no chance for an execute. The impacts and use of bleed for different game modes can be covered in future guides. For now, we'll simply focus on the Peacekeeper herself.

    Peacekeeper Strengths

    The Peacekeeper is a flurry of blades. A quick and nimble fighter that outmaneuvers her opponents, and applies pressure with her wide variety of bleeding attacks and mixups. She excels at close quarters combat, and has the ability to quickly get in the face of anybody standing in her way.

    A combination of great feints, a plethora of mixups, a very long dodge with a hard punishing counterattack, and lightning fast attack chains makes the Peacekeeper the ideal hero for breaking through the defense of any player given proper use. She has all the tools necessary to completely overpower her opponents, but to do so requires a proper assessment of the enemy strategy - after all, you need the right tools for the right job.

    The Peacekeeper has one of, if not the best, neutral game out of all of the heroes. Her sheer number of options makes it very difficult for an opponent to predict which method you will choose to attack - and even if they do predict it correctly, counterattack options once the gap is closed are extremely limited due to her speed. You will find there will be many times an opponent will attempt to retaliate to one of your attacks only to be interrupted and forced into a defensive position.

    Peacekeeper Weaknesses

    The Peacekeeper suffers from a very short attack range and has difficulty closing the gap without opening herself up to counterattacks. In order to get within arms reach of you, the Peacekeeper must either walk within range, or dash into range. Players who get impatient and repeatedly dash into range can be easily hit. Players who bide their time and walk into range are easily spaced. A healthy mix of both are to be expected from a good Peacekeeper.

    The Peacekeeper shares the same health pool as all other assassins, a little over 4 bar segments of HP, meaning that hits add up very quickly. An example would be a Peacekeeper taking a Shugoki’s fully charged heavy, which chunks for about 2 bars of health - leaving the peacekeeper with a little over half her health left.

    The Peacekeeper, much like every other assassin, has a timed guard. This means that she does not have the same level of protection as other classes, who are always guaranteed to have one side protected at all times. Instead, you are required to react to every attack - this means you are unable to reduce the number of angles an enemy can attack you from. Compare this to the Warden, who tends to have his guard on top and forces his opponents to attack from the sides. This limitation on the Peacekeeper makes it more difficult to condition opponents to attack more predictably.

    Against a more patient player, the Peacekeeper will always be at a disadvantage because they will be more susceptible to react to any engage a Peacekeeper can try to do as well as space your engage attempts. The key to defeating this playstyle would be utilizing the Peacekeeper’s agility to attempt a defensive engage instead of an offensive one by using her dashes and speed, with safety in mind, to get in close. After you have closed the distance you should rely on the Peacekeeper’s mixups and feints in order to get past the opponent’s defense.

    Peacekeeper Attacks

    Light attacks - The Peacekeeper has insanely fast light attacks that keep your opponent on their toes, as her light attacks allow her to beat your opponent to any punch.

    Heavy attacks - The Peacekeeper’s heavy attacks have decent speed and damage but shouldn’t be used to interrupt any opponent’s attacks. Instead, they should be used in conjunction with light attacks, feints, and special abilities in order to utilize her incredible mix up game.

    Deflect - Dashing in the direction of an opponent’s attack will have Peacekeeper deflect the attack and you can then press the light attack button to lead the deflect into a guaranteed stab with bleeding effect.


    Zone Attack - A set of two moves, the Peacekeeper engages with a cross slash that comes in at break neck speed and continues into a spinning horizontal slash on the opponent’s side. You can, however, feint the second part of Peacekeeper’s zone attack (by pressing the feint button after the first part of the attack) to really create one of the fastest attacks in the game.



    Peacekeeper Specials

    Guard break to Triple Stab - The Peacekeeper has the ability , after a guard break, to initiate three stabs that are guaranteed. To perform these stabs you must start it by pressing the light attack button after getting off a guard break and then you must time the other two stabs rhythmically, in order to complete the whole combo. Mashing light attack does not work in this ability.

    The Peacekeeper also has the ability to throw her opponent into any direction after the first or second stab as another way to finish the combo.


    Heavy to Stab Follow-up - After the Peacekeeper lands any heavy attack, you can press the light attack button right after her heavy makes contact with the opponent in order to initiate a guaranteed follow-up stab for half a bar of bleed damage along with the damage from the heavy attack prior to the follow-up equaling for a total of great damage.

    This move can be applied to dash attacks and become a finishing move to any of Peacekeepers strings, since most of her strings end in a heavy attack.


    Heavy Dash Cancel - The Peacekeeper has the ability to initiate a heavy attack and cancel it immediately into a dash, simply by pressing dash in a direction after pressing the button for heavy attacks.

    This is incredibly useful against characters with side dash attacks as it allows you to trick them into it with the heavy and then cancelling it into a dodge which will dodge your opponent’s side dash attack.

    Heavy Guard Break Cancel - The Peacekeeper is able to go directly into a guard break after initiating a heavy attack, by pressing the button for guard break after initiating a heavy attack.

    This ability is extremely important due to it giving you a shot to trick your opponent and getting a guard break off, allowing you to pull of her triple stab.


    Heavy Stab Cancel - The Peacekeeper’s last special ability is her ability to cancel a heavy into a quick stab that applies bleed. This move works as another mix up as the opponent might think you are going to dodge cancel or guard break and will try to react accordingly to those two situations, but instead is met with a lightning fast stab that applies bleed.



    Peacekeeper Defense


    Peacekeeper’s best Defense is in her Offense. They must always plan their defense preemptively and focus on counter-attacking.

    If you are being zoned out or pushed back by an opponent’s offense then you must make quick decisions on your options. Focus on reacting to your opponent’s attacks with your reflex guard until you are able to get off a block on one of their light attacks. Blocking a light attack will stagger the opponent long enough to change the tide of battle as it will give you a chance to try and strike back and bring the momentum of the fight back into your favor (blocking an opponent’s light attack does not guarantee a counter attack).

    Try to catch your opponent trying to feint or throw out a heavy attack and react to it by hitting them with a light attack, and turn the tides. Keep your eye out for any types of bashes that you cannot block and react accordingly by utilizing Peacekeeper’s speed in order to counter the bash and punish them with her side dash attacks. Peacekeepers suffer from low base hp and her defense relies heavily on reactive ability and quick wits in order to defend against attacks by counter attacking.


    Peacekeeper Offense


    Peacekeeper is vastly versatile in strategies in terms of offensive play. She is absolutely devastating when she is in the opponent’s face. With all of her mix up abilities, combined with her sheer speed, she will dominate any opponent that allows her to get up close.

    The general strategy for a good offense of any Peacekeeper is being clever with her movement and abilities in order to get in. Engaging with her zone attack is a great way to force yourself into the enemy’s inside because it is a hard move to punish and sets up the positioning you need to decimate them even when blocked (make sure you are feinting after the first part of her zone attack). Using her dashes passively to try and get in is another tactic and if done carefully enough, you can get in without risking much.

    Once you get in, try everything possible in her kit to fool the opponent in order to get an attack past their defense. Once that attack connects comes the fear of being in a Peacekeeper’s deadly grasp. Unleash Peacekeeper’s deadly strings, bleed attacks, and feints to try not to let the opponent get away or have any time to breath as your opponent is now in your domain.

    Peacekeepers could rock that aggressiveness or they can attune to a more passive-offensive style. Utilizing counter-attacks and waiting and baiting the opponent to do something first, in order to utilize her nimble feet to punish them. Trying to get the enemy to panic by successfully guard breaking the enemy to stab them multiple times and let them watch in despair as their health saps away, while you back off and laugh.

    A fleet-footed counter-attacker, a devastating close-quarter fighter, and a blood-thirsty demon behind her mask.

    The Peacekeeper is a cruel mistress.



    Thanks for reading our guide and we hope to see you on the battlefield warriors! If you have further questions or would simply like to discuss further, you can join the Hall of Heroes discord by clicking the shield below.




    And be sure to check out the other guides by the HoH and other community members below.

    Guide to the Warden + Advanced Mechanics

    Guide to the Kensei

    Guide to the Orochi

    Guide to the Raider

    Guide to the Warlord

    Guide to the Berserker

    Guide to Feints

    Guide to Dominion

    Guide to Faction War

    Nobushi Guide

    Also, check out our buddies over at the FHL with their berserker guide

    Here is a another community guide by the community member Razor__Fox based on the Conqueror

    And another Conqueror Guide by ZenBear
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  2. #2

    Fantastic guide as always Hall of Heroes.

    Hopefully I can take them out in my Conqueror.
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  3. #3

    Guard break to Triple Stab

    "Guard break to Triple Stab - The Peacekeeper has the ability , after a guard break, to initiate three stabs that are guaranteed. "

    are you sure the hits are guaranteed ?

    A few times in the beta i didn't do damage with the stabs....i thought it was a bug, but reading other post seems like you can defend from them if you time right the analog stick on the side of the stabs.
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  4. #4
    MisterWillow's Avatar Senior Member
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    Originally Posted by Levren Go to original post
    "Guard break to Triple Stab - The Peacekeeper has the ability , after a guard break, to initiate three stabs that are guaranteed. "

    are you sure the hits are guaranteed ?

    A few times in the beta i didn't do damage with the stabs....i thought it was a bug, but reading other post seems like you can defend from them if you time right the analog stick on the side of the stabs.
    It is indeed a bug. There's another where if you guard break them next to a wall or obstacle at the proper angle, it will register as the stab hitting said obstacle instead of your opponent.

    The stabs are supposed to be guaranteed.
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  5. #5
    I kinda dislike the heavy attack feint with the attack where she jumps. It looks so humanly impossible to pull off in reality that people can't really react to it in a fair way.

    The guide though, like all the others, is great! Looking forward to the lawbringer one, ones it's out.
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  6. #6
    Originally Posted by handheld brando Go to original post
    Heavy Dash Cancel - The Peacekeeper has the ability to initiate a heavy attack and cancel it immediately into a dash, simply by pressing dash in a direction after pressing the button for heavy attacks.

    This is incredibly useful against characters with side dash attacks as it allows you to trick them into it with the heavy and then cancelling it into a dodge which will dodge your opponent’s side dash attack.

    Heavy Guard Break Cancel - The Peacekeeper is able to go directly into a guard break after initiating a heavy attack, by pressing the button for guard break after initiating a heavy attack.

    This ability is extremely important due to it giving you a shot to trick your opponent and getting a guard break off, allowing you to pull of her triple stab.


    Thanks for this awesome guide.

    Where the heavy attack is not the first attack in a chain, I cannot seem to execute the heavy dash cancel or heavy guard break cancel, but I CAN do the heavy stab cancel. Is the timing strict and I am not just executing it or has this been changed so you cannot dash cancel or guard break cancel in a chain?
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  7. #7
    I have a question about her block; I notice that if I block in the direction being attacked from at the moment you would party, something odd happens. It's almost like it's either a streight COUNTER OR A PARTY WITHOUT USING THE HEAVY ATTACK TO PARRY. Can you elaborate on this please?
    Thank you.
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  8. #8
    In the above question, please substitute *parry* for every instance of *party*; you can't edit the reply here and auto-incorrect got me again. Thanks!
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  9. #9
    Heavy stab cancel doesnt work
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  10. #10
    Originally Posted by scipion2002 Go to original post
    Heavy stab cancel doesnt work
    yes it works. I use it all the time
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