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  1. #11
    Originally Posted by Peligrad Go to original post
    If you looked at their skill sets, comparing them makes perfect sense.
    And its not only the skill set. If they build Dominion in a way it actually makes sense for teams to use the different roles of the characters (as I hope) one will compare all heavies.
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  2. #12
    Originally Posted by Utopie1402 Go to original post
    And its not only the skill set. If they build Dominion in way it actually makes sense for teams to use the different roles of the characters (as I hope) one will compare all heavies.
    Indeed!

    Definitely recommend Hall of Heroes Dominion guide. Explains the different roles and benefits of having different types of heroes in your team comp.
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  3. #13
    https://youtu.be/dssUXnrJMpE?t=17m11s
    Check this video from 17 to 23 min, the conqueror is playing offensively and it seems to works well even against decent player.
    His charge in sprint mode is really hard to avoid with standard dodge aka not the one from assassins ( in the first fight he dodge it every time but still get hit by it ).

    I really think conqueror is balance and probably really strong but you need to be able to defend against all character which require a lot of experience, at the end of the beta i faced player who had hudge defense and without feint you couldnt past it. That is when the conqueror will shine since he got huge counter attack and the safest parries.

    Assassin seemed strong in the beta because people didnt knew how to defend against them, once you do, it is really more balanced and warden was insanely strong with a good defense.

    I think conqueror is closer to the warden than the warlord in term of gameplay, but that s just my opinion.
    .
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  4. #14
    The Conqueror is the best pure tank in Dominion. He has the most practical sustain with his ability to regen off of blocked hits meaning that he's the ultimate comeback character, being able to build revenge and health at the same time, allowing him to stall at the objective until the DPS guys arrive. The Warlord has a self revive, which is amazing but really points to his role as an offensive, back-line tank, similar to D.VA in Overwatch.
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  5. #15
    Originally Posted by Peligrad Go to original post
    Nerfing tanks when assassins is the meta is a terribad idea. If you are going to nerf Warlord you better nerf Orochi, Peacemaker, and Nobushi first...
    I'm laughing at your use of the word "meta," which basically consists of Assassins being extremely aggressive and punishing new players who don't focus on defense. Nobushi is not an assassin, either. She's a Hybrid. None of those classes need to be nerfed... except maybe the damage of PK Guard Break bleed on 3 hits.

    I know I sound rude, but the game isn't out yet. Most people have only either played the Alpha or the Closed Beta, which is a significantly small amount of time. There is no need to use Meta when people are still figuring out most of the mechanics of the game, including advanced players.
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  6. #16
    Originally Posted by NoGround Go to original post
    I'm laughing at your use of the word "meta," which basically consists of Assassins being extremely aggressive and punishing new players who don't focus on defense. Nobushi is not an assassin, either. She's a Hybrid. None of those classes need to be nerfed... except maybe the damage of PK Guard Break bleed on 3 hits.

    I know I sound rude, but the game isn't out yet. Most people have only either played the Alpha or the Closed Beta, which is a significantly small amount of time. There is no need to use Meta when people are still figuring out most of the mechanics of the game, including advanced players.
    You can laugh all you want... but that doesn't change the current culture of the game.

    Nobushi is a hybrid. An ASSASSIN HYBRID. Her kit is all about mobility just like an assassin. You could argue that she uses it a little differently but she plays remarkably similar to an assassin with only a few adjustments.

    Dominion favors assassins pretty heavily. Mobility is such a huge deal and assassins have a significant advantage there. Plus assassins get major renown bonuses for hero kills and point captures and their feats tend to be pretty strong.

    The best team comp is pretty much 3 assassins and 1 defender hands down because of the way scoring works.

    And then there are the dueling formats... assassins have an edge in duels over every class except warlord.

    So yeah... meta is a pretty appropriate word for the assassin role right now...
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  7. #17
    The similarities end between the Conqueror and Warlord after the shield and being labeled as a "heavy". They play completely different.
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  8. #18
    Originally Posted by Peligrad Go to original post
    Dominion favors assassins pretty heavily. Mobility is such a huge deal and assassins have a significant advantage there. Plus assassins get major renown bonuses for hero kills and point captures and their feats tend to be pretty strong.

    The best team comp is pretty much 3 assassins and 1 defender hands down because of the way scoring works.

    And then there are the dueling formats... assassins have an edge in duels over every class except warlord.

    So yeah... meta is a pretty appropriate word for the assassin role right now...
    thats just bs, i guess you are one of these "nerf xy" guys
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  9. #19
    Originally Posted by Peligrad Go to original post
    It seems to me that the Warlord is basically the more practical version of the conqueror.

    The conqueror seems to lack practical tech and mobility in comparison and as far as advantages that the conqueror does have over warlord... it's a pretty short list.

    A charged heavy attack is pretty much the only thing a conqueror has going for him and since charging drains stamina that's something that anyone can wait out and take away from the conqueror if they really want to.

    Meanwhile the warlord has very practical block and counter options plus good ways of keeping fleeing players from getting away. Not to mention headbutt which is way harder to avoid than shield charge.

    The heavy into shield charge combo I guess is pretty OK for the conqueror but again, it rarely is going to work against players who understand the conqueror's mechanics.

    It just seems like the conqueror is really missing something to allow him to compete at the higher tiers once players figure out how to avoid his heavy charge attack.

    In my opinion they need to give conqueror a solid dodge-attack so that he isn't so stationary...

    Conqueror has Superior Block which stops chains outright and has an infinite light attack combo. Warlord is arguably better, but the play style and tempo of combat is significantly different.
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  10. #20
    Originally Posted by Peligrad Go to original post
    The best team comp is pretty much 3 assassins and 1 defender hands down because of the way scoring works.

    And then there are the dueling formats... assassins have an edge in duels over every class except warlord.

    So yeah... meta is a pretty appropriate word for the assassin role right now...
    There is no meta when the game isn't even out, that's what I was trying to tell you. There is a "culture" that you aren't a part of, I can clearly see. Have you joined the discords Hall of Heroes or For Honor Competitive? If you actually want to talk to people who know wtf is going on with the game, go there. You're gonna get much the same as what I told you already.

    Honestly you have no clue what you're talking about. Mobility can be increased with the Sprint Speed stat on Armor, so all classes can be "mobile."
    Assassins are pubstompers. I have no trouble with them when they are parried and introduced to my Shoulderbash Mixup combos.

    Git Gud is the end of the story.

    Originally Posted by Karma_Ghost Go to original post
    Conqueror has Superior Block which stops chains outright and has an infinite light attack combo. Warlord is arguably better, but the play style and tempo of combat is significantly different.
    Have you seen this list of attacks that cause the Conqueror to have Uninterruptable Guard Breaks? Conqueror is going to be STRONG.
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