Orochi does run out of stamina a lot for agressive players, but because there's a fear around the character, players just need to keep their guard up and you don't noticed he's panting. Regarding the GB spam, the counter GB is broken and devs have noticed. It's on the list for the next patch. A suggestion that goes to all players is to play as other classes (going through Story helps with that) before claiming some character is OP. Orochi is actually hard to play as, given the nerf that came with the full game. Risk/reward is pretty high for this character as it should, given he relies on taking advantage of defense openings. Playing Orochi against a heavy and defensive character is a pain (but fun), especially outside Duel where you can get ganged up on. Peace Keeper at the moment has a bug (second and third stabs after grab don't deel damage or bleed, but it's also on the list of fixes). The only character that's getting a nerf incoming so far is the Valkyrie. Check the official thread on updates.
If you think the orochi is op i can post a video for you of me parrying literally every attack in succession against a level 3 bot. Maybe from your lack of knowledge to actually learn the class you claim that it is op but in reality the class only has a couple of things going for it. Side attacks are far slower that the top light attacks meaning thats an easy parry/block. Storm rush is the most predictable move in the game only useful when using it for mixups i.e. canceling into top light/gaurd break. Even then against a good defensive player, GB is almost impossible to get off. Combine that with the predictable animations of the class and you have something that can only be used with extreme care. The fact that you are still playing aggressive orochis speaks volumes because at high level play it just isn't a viable strategy, meaning you haven't reach the point in which you actually know what you're doing on a consistent basis. Not to bash you but im curious as to what your overall W/L record is, not just with a single hero.
If the orochi is compared to the peacekeeper, you'll see just how balanced the class really is. The light attacks of the peacekeeper are so fast that only people with the fastest of reflexes can block them. Never mind parrying them because the risk of missing that parry is too great. On top of that you compare the free sources of damages to other classes. Every class has a free source of damage. Orochi: top light twice, peacemaker: 2nd hit on light attack comes out even faster than first attack/GB into stab/ deep gouge out of heavy hit (unblockable, similar to orochi top light hmm?) Raider: Running throw onto ground= unblockable, push into wall is a free light. I can continue with every class but i think by now you get the point. Your lack of class knowledge does not equal op. If anything, as an orochi main, ive never lost a duel as a peacekeeper to a non-peacekeeper nor did i take the time to learn how to do combos. I simply jumped in a duel with the prior knowledge knowing her light attacks are near unblockable and win every time. Take 1 look at move list to see how to do lunge attack and deep gouge and instant win. Please before you claim op, at least try and learn the classes that you are having trouble with. I for one tried only tried blocking against a peacekeeper in custom match with damage off to try and learn the animations. The animations of are fast and unpredictable its not worth your time trying to learn them with the mixup potential she has. In fact i still died from her with damage off because because bleed still kills you (bug or not thats definitely saying something).
Im not here to discuss the balance of the peacekeeper right now however. Im here to discuss wether the orochi is op or not. So please, by all means if you have any more problems with the orochi i'll gladly refute them, unless of course it is true. I'll even make a guide on how to counter an orochi, although i really shouldn't because i'd be giving away my own tricks, thus whoever reads it will impossible for orochis to beat.
thanks for a reasonable post. i swear most of the ppl in here played this game for 2-5 hrs and do not know what they or their opponents are doing.Originally Posted by mrdjwess645 Go to original post
what? you do not smash the gb button to get out of guardbreaks. you time it. its still easy to get out of gb though so gb+heavy really does not work unless opponent sucks.Originally Posted by Veerdin-Wraith Go to original post
u got to be kidding. PK is easily top 3 and orochi is somewhere in the middle of all classes.Originally Posted by HighGround_S3G Go to original post
you got to be kidding, do you play this game?Originally Posted by Nexuss94 Go to original post
Have you actually fought against a good conqueror, warden and warlord? You talk about these abilities like you actually are facing against really weak players that play characters that are really strong against Orochi or just in general really.
-Gap closers are way to predictable that they almost always get parried into a GB or that godly counter top damage from Warden.
-Good/average players now just bait your dodge attack (Zephyr Strike). Again to parry...into a GB.
-Storm rush is a total noob tool and destroys bad players. Against good even just somewhat decent players however, its the easiest attack to deflect or parry.It is pretty much just used as a bait now but almost completely useless to "Close gaps" as you say. That's a sign of a bad player if you're using it for that purpose to close gaps.
-His quick 2-hit combo is really the best thing about him but it only comes from the top so that;s pretty damn predictable.
-His other basic combos are so ridiculously slow that its hardly ever used unless you intentionally whiff the first 1-2 attacks to bait the players.
-Guard break without a parry is next to impossible to get off with an experienced player.
I automatically just assume people are bad when they complain about Orochi because yes...he is a scrub killer but against calm defensive players he lives up to that difficulty of "hard". People are learning the game won't know what to do with him even if the Orochi is terrible because they don't know how to GB counter or deal with the dodge attack. So this whole Orochi is "OP" thing is really because people are bad. Dealing with the dodges and knowing when to GB at an early stage is definitely a challenge but that's why terrible Orochis always spam it because it is easy to do so.
I'm not trying to **** talk to you. I'm just saying your experience is mostly due to playing bad players. You describe your playstyle as if its your very first time playing Orochi and saying your destroying characters that are easily top tier. Warlords, Wardens and Conquerors should be giving you trouble at the very least.
Orochi will be the easiest Character to counter as more and more time passes and people progress in their skill. Defensive play against assassins will always win.
I've been playing for only a short time and I'm definitely still a beginner but the only class I've consistently come across which just rips me apart is the Orochi. They seemed to be able to continuously attack without running out of stamina. I had trouble blocking their attacks too. They would attack from the right, I would miss the first one, move my block in and take two more hits there even though my block was in place and should have stopped them.
I'm in Japan and lag may be playing a part as I'm seeing attacks coming, putting up my block, and still taking the hit. Timing the guard break.... break is proving next to impossible as well and I only pull it off by accident. I need to improve my own skills and knowledge, but my inability to pull off basic defensive moves that I know the mechanics of is perplexing, as from my end, they should have worked. This inability is most noticeable against Orochi who just never relent.
I've never played a game that made me punch my desk, until now.
I am a rep 20 Orochi. I have confirmed and have gameplay footage to prove, Orochi's double light is NOT confirmed. Not only is this an issue, I'm fairly certain it extends to every class except other Assassins.
I have confirmed that the following classes can block/parry the 2nd light in a standard combo, and some can block the 1st light or at the very least block/parry the 2nd after a Storm Rush(which is extremely hard to land in high level play); Shugoki, Lawbringer, Nobushi, Warlord, Conqueror, Valkyrie, Kensei, Raider, & Warden.
As an Orochi main, there's nothing more frustrating than seeing one of the two viable attacks we have not functioning as intended. Please believe, we would LOVE to kill you with something else besides top lights and zones. Unfortunately, all of our other abilities are extremely telegraphed, easily parried, and severely punished. Furthermore, our glorified deflect is quite frankly useless(even after the ridiculous notion that the recent buff made it viable). If you can deflect, you can parry. You get WAY more damage off of a parry and it's safer, easier to execute, and the followups are garaunteed. Lastly, in high level gameplay dodging = death, as it results in an untechable GB.
The point - if you're only going to give us top lights and zones in high level play, please fix this bug so that our 2nd light is actually confirmed.
The class itself needs some tweaks before it can ever truly be competitive with the other classes(I'd love to talk to someone about it....*side eyes Ubisoft representative*). Even against the best Orochi, it's the same strategy for all classes; Guard top, watch for the zone.