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  1. #31
    Originally Posted by ReReminiscence Go to original post
    Well, you answer me this Sir. When it comes down to someone's faction who is so utterly incapable of holding ground loses their 32 point advantage a second time what would you do?

    I play intelligently if I am shown stupidity I generally run from said stupidity.

    Side note I never said I supported Vikings's or implied I did the whole war. I switch the night samurai lost their 32 point turn a second time. Becuase if you can't hold ground what's the bloody point?
    While i understand the logic/desire to side with the winning faction if everyone follows this logic then whats the point of multiple factions? If even the veterans who have been around since alpha abandon ship then the unskilled sailors will be left trying to patch up a ship during a typhoon and they will inevitably perish or grab onto the life preserve that is the winning faction... Not sure why i went all nautical with that but hopefully my point was fairly clear lol
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  2. #32
    Originally Posted by FrozenChaos7 Go to original post
    While i understand the logic/desire to side with the winning faction if everyone follows this logic then whats the point of multiple factions? If even the veterans who have been around since alpha abandon ship then the unskilled sailors will be left trying to patch up a ship during a typhoon and they will inevitably perish or grab onto the life preserve that is the winning faction... Not sure why i went all nautical with that but hopefully my point was fairly clear lol


    Well when you put rewards based on a system like this people will naturally follow the rewards. It is why I am desperately wanting Ubisoft to explain their system they have in place so factions wars don't become stagnant. Like what are the multipliers/ aid low population factions have to be able to play against a stronger more active one? Something needs to be addressed and handled / spoken about how the whole system works so people can have faith in it.

    I mean i have 300+ hours in this game just from testing I am not going to miss out on special rewards when I am able to chase them...
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  3. #33
    Originally Posted by ReReminiscence Go to original post
    Well when you put rewards based on a system like this people will naturally follow the rewards. It is why I am desperately wanting Ubisoft to explain their system they have in place so factions wars don't become stagnant. Like what are the multipliers/ aid low population factions have to be able to play against a stronger more active one? Something needs to be addressed and handled / spoken about how the whole system works so people can have faith in it.

    I mean i have 300+ hours in this game just from testing I am not going to miss out on special rewards when I am able to chase them...
    Didnt Ubisoft make it so you lose out on any reward for that round if you switch mid-round? And on top of that its a bit early to give up on your faction. The samurai had the lead the firsrt 2 days of the beta then the viking took control the last 2 days but right as the beta was ending knights were making a come back and were only down by 3. Although it is probably better to switch sooner rather than later isnt it a bit silly to do it while its still in beta? A round takes 2 weeks(right?) we barely played a quarter of a round with samurai in the lead for half of that in the closed beta if we hadnt gotten souch a big lead towards the end the knights would have won. The factions seem pretty balanced based off wHat i saw from the beta.

    Just curios if the vikings start losing towards the end of open beta will you switch again?
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  4. #34
    Anyway you don't get any rewards if you switch mid-round. Traitors don't deserve any spoil of war! :P
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  5. #35
    Going to kind of skim over a bit of this, Rem because I think I'm seeing the miscommunication here.

    So, what would I have done in your shoes? Well, the Vikings didn't give up that much of a lead so I can't say I was in your shoes exactly I can say that we weren't always in the lead and during those times I stuck by my faction. Now that's not to cast shame or anything of the sort because I can totally see where you're coming from. I'm going to do some assuming so I'm probably off a bit here but hear me out. Here's why I stuck by them.

    I've seen you in previous tests, your alpha bit with the highest level thing was pretty impressive. I even recall ribbing you over having a "waste bucket" during that weekend and we had a laugh on discord. Good stuff. So, you've been in previous tests just like I have, we know the drill, you boot up the game you've already played before, do the tutorial, pick a faction (maybe not in that order). So you and I have been through those paces before and we're trying to get to the meat of the game here and don't want to be bothered by the simpler things. Just give me an emblem and let's rock, right? Well, I think that's where you might have overlooked the message they displayed this test. During the first time you select a faction they have a message that states something along the lines of "If you change your faction mid-season you forfeit any rewards/prizes for winning the faction war". So switching mid-season is a bad decision no matter which way you cut it if you're looking to get any kind of reward. Just using you as an example, not casting shame or anything here but: You switched to the Vikings side after an amount of time for your reasons and that's fine but it would make you ineligible to receive that season's rewards. Also in the even your original Samurai faction made a comeback and you returned to them, you'd still be ineligible because you had made the decision to change sides at some point. That's why it was relevant for me to point out that you had previously been supporting the Samurai. This info was available there at your first choice to support a faction, and a video somewhere I can look for, as well as a guide or two, but it's totally possible to miss and I wasn't taking that into account and so I want to clear the air there.

    Now you've also brought up some questions and I want to help.

    "It is why I am desperately wanting Ubisoft to explain their system they have in place so factions wars don't become stagnant. Like what are the multipliers/ aid low population factions have to be able to play against a stronger more active one? Something needs to be addressed and handled / spoken about how the whole system works so people can have faith in it."

    The multipliers for faction war population are going to be a little bit odd these first few seasons because they're going to be taking into account the ACTIVE player base. As for what this means exactly, I'm not sure. It could mean active as in currently now online playing at this very moment active. It could mean "has logged on this week" active. I 100% agree with you that the system itself needs to be further explained in greater detail, I've even made a thread on reddit in the past addressing ways to manipulate the war assets and such under certain scenarios but that's another topic. Other multipliers I noticed in the Faction War was the "front bonus" and rotating game modes. If your faction has a territory that is on a front with a particular game mode (wow we could use better terminology for this): If I'm a viking supporter and the season just started so all territories are equal, my faction only has 2 game modes on its border. Let's say dominion is on the viking/knight border to the left and Brawl is on the viking/samurai border to the right. Duel is on the samurai/knight border to which the viking border doesn't have territory in. If I play a game mode (brawl for instance) my faction borders (viking/samurai in this case) and apply the war assets earned from that mode to that border I will actually be applying 20% MORE war assets during that placement. If I were to apply those same war assets to a different border I would not be getting the 20% bonus.

    Now, that's all I've gathered on multipliers and bonuses and maybe you knew that, maybe not but yeah Ubi could be making this information more easy to understand for sure. If there's something I can help with I want to help and if there's questions like these that I can't answer it's good to get them out because I'd like them answered too and so would a lot of folks in the community.
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  6. #36
    [ so I had this nice long thing written up, but it bugged, and i lost it........]


    Season break down is this. A turn is 6 hours there are multiple turns within 15 days . 15 days = 1 round . Five rounds of 15 days each= 1 season
    Switching during the round means you lose the round rewards. Switching after the FIRST round means you lose seasonal rewards.


    Ubisoft needs to make a clarification on what constitutes the winning factions player base to receive rewards. There is no mention for rewards other than" Players of the winning faction" does this mean from the get go? Does this mean players who are just playing for the faction regardless if there was a switch or not? There needs to be clarification so if someone switches during OBT and thinks they will get rewards they need to know either yes they get them or they won't because they switched. That is my first thing I really need Ubisoft to do is clarification so people can't so, but I changed and didn't know yadda yadda. Becuase regardless either A you switch and yolo it hoping you still get the win or B you lose the win regardless because if you don't try and switch you are boned and if you do you are boned.


    As for the war sure samurai had 32 points twice right at the start and sat night into Sunday morning but we never held them. Vikings on the other hands quickly could fight a two-front war with minimal effort. I would like this to be looked at and addressed just to understand why. I mean Knights got down to 8 at a one point samurai where close behind near the end. I would like to not just see %'s in a zone I want to see actual asset number counts per zone to see where putting down assets would matter. Seeing 49% - 50% near the end of the turn is an rng fight at that point honestly as it is anyone's game.
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  7. #37
    Originally Posted by ReReminiscence Go to original post
    [ so I had this nice long thing written up, but it bugged, and i lost it........]


    Season break down is this. A turn is 6 hours there are multiple turns within 15 days . 15 days = 1 round . Five rounds of 15 days each= 1 season
    Switching during the round means you lose the round rewards. Switching after the FIRST round means you lose seasonal rewards.


    Ubisoft needs to make a clarification on what constitutes the winning factions player base to receive rewards. There is no mention for rewards other than" Players of the winning faction" does this mean from the get go? Does this mean players who are just playing for the faction regardless if there was a switch or not? There needs to be clarification so if someone switches during OBT and thinks they will get rewards they need to know either yes they get them or they won't because they switched. That is my first thing I really need Ubisoft to do is clarification so people can't so, but I changed and didn't know yadda yadda. Becuase regardless either A you switch and yolo it hoping you still get the win or B you lose the win regardless because if you don't try and switch you are boned and if you do you are boned.


    As for the war sure samurai had 32 points twice right at the start and sat night into Sunday morning but we never held them. Vikings on the other hands quickly could fight a two-front war with minimal effort. I would like this to be looked at and addressed just to understand why. I mean Knights got down to 8 at a one point samurai where close behind near the end. I would like to not just see %'s in a zone I want to see actual asset number counts per zone to see where putting down assets would matter. Seeing 49% - 50% near the end of the turn is an rng fight at that point honestly as it is anyone's game.
    I'm just taking all this in with a nice glass of milk, thanks for switching factions lul. I thought it was quite clear that when you went to the faction page, switching factions would indeed get rid of your rewards, thus, I chose the faction I wanted to support (vikings). Then, all the people that started to see the vikings come back said oooo i wanna join them, without even hesitating to read what the consequences those actions might incur, hell even my buddy switched from knights to vikings on day one, he said "oh well, i don't care about the faction rewards, i just wanna fight for the same faction". At least he knew what he was giving up. Thus, if loads of players wanna go ahead and switch to the winning faction let them, they'll keep boosting my vikings power, hell we might actually reach the Samurai stronghold in OB.

    So take some of those salty crackers, have a glass of milk, and lose your rewards like a man. Regardless of said "stupidity" isn't it more stupid to change a faction and not care to think about what that might incur? Yeah, the good ol' saying L2R, as it was clearly printed in game that you would lose all your shinies for switchin. Go back to Samurai"hipster" land, we don't want you in our faction. Vikings are for the men(and women) with some honor and an ability to read. For I hope to see you on a battlefield one day and sink a nice axe in your skull. Then proceed to "Raider Hump" on your dead corpse.

    Sploosh
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  8. #38
    Ron , the insults and negativity aren't warranted or appreciated here. It's uncalled for.

    Rem, definitely agree with you on the actual numbers vs percentages thing; that would clear a lot up for all involved. That's a very nice and simple breakdown of how a season plays out with the turns and rounds. I don't quite understand what emphasis they have on "rounds" other than being a cut-off point for season rewards because after release there will be folks picking up the game later on in a season than the first round. Idk if they'll be barred from getting season rewards simply for joining late even if they never switched factions, etc.
    It's definitely a lot of information that doesn't seem to be displayed in 1 simple easy to understand outlet. I've seen games in the past do things similar to faction war (Planetside 2, Lost Planet 2, MAG, etc) and I've never actually seen it executed in a great way. I like how you first put it with the whole "have faith in the system". I think a complete breakdown or livestream q&a specifically for the faction war with a follow up FAQ would be some of the better options for Ubi to do with the limited time we have before release.
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  9. #39
    Honestly ron nowhere in any pages ubisoft has made note of says switching forfeits you rewards for the betas. The game says it for GAME rewards but unless specifically clarified it clearly only says the Players of said faction. So anyone could make the argument in game reward for the round mean nothing atm. So sure make fun poke your jokes at me but that is whatever. I still had over 150k war assists for a day worth of playing so say what you want bud. Well Ron if you are going to play raider against me have fun that is an unfair match up for you I'll be on all open beta.

    Without players having faith that the system is fair and balanced most will bandwagon.
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  10. #40
    I don't want to sound like I'm disagreeing outright I'm just trying to illustrate in hindsight how confusing it would have been for anyone who could have just missed a day or two leading up to closed beta.
    Star player folk did that Montreal visit, had to keep quiet a while, weeks (or month-ish) later Ubi releases vid(I'll get the link later) explaining that faction war is a thing, star player folks posted a guide(in these forums, I'll get the link later) from their experience that shed a little more light on it, it mentions the part about switching factions, ubi has an interview (I'll get the link later) touching on faction war just a little, ubi posted that article I linked on page 1 about the reward for closed beta faction war, other groups (like the ign video i linked in the OP) regurgitate that information as every ramps up for closed beta, closed beta happens, to my knowledge the only disclaimer about switching factions is during the initial account set up.

    So missing any of those or getting any of those out of order could have given anyone a different (not wrong, because hey I might have it twisted myself) way of looking at the situation.

    Y'know what that leads me to?
    Gosh, that's an awful lot of information through a lot of different mediums that still if put into a compendium wouldn't answer all the questions we have.

    So, I think Ubisoft could go about this 1 of 2 ways.
    1. They could make a sticky, explain faction war in its entirety with the FAQ I mentioned.
    Or
    2.simply remove the option to switch factions past that first round cut-off point. Anyone trying to bandwagon wouldn't be elligible to win and perhaps their team would come-back and then if they'd have switched they would be double screwed not to mention the active population per faction modified would be affected by bandwagoners, not just the winning faction but the faction they're leaving as well, etc. Seems a lot easier to just lock it in to me.
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