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  1. #1

    Feats are just terrible right now.

    When i first saw the customization options feats would generate, I though it would be a nice way to customize your character. The same with gear. In practice however both of these systems are just terrible. Feats provide either passive bonuses, active buffs, or weapon attacks. The weapon attacks are just stupid. They are insanely powerful, and in a game where counterplay is pretty much the defining characteristic, they provide ample random "gib" moments with little counterplay.

    Getting hit by a valkyrie javelin, or warden catapult is...stupid. It might as well just read "send an opponent back to spawn once every 60-120 seconds." Gear on the other hand does not feel overpowered, but its incredibly boring. I just hope visually there will be enough variation to satisfy me.
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  2. #2

    Think again

    Originally Posted by tangomonky Go to original post
    When i first saw the customization options feats would generate, I though it would be a nice way to customize your character. The same with gear. In practice however both of these systems are just terrible. Feats provide either passive bonuses, active buffs, or weapon attacks. The weapon attacks are just stupid. They are insanely powerful, and in a game where counterplay is pretty much the defining characteristic, they provide ample random "gib" moments with little counterplay.

    Getting hit by a valkyrie javelin, or warden catapult is...stupid. It might as well just read "send an opponent back to spawn once every 60-120 seconds." Gear on the other hand does not feel overpowered, but its incredibly boring. I just hope visually there will be enough variation to satisfy me.
    You've got to be kidding me, those are local killstreaks. It's not that hard to get first two feats but then It gets harder, you usualy get feat 3 and 4 in late end game ( if not on a huge 12-0 killstreak). Peacekeeper has a crossbow, Samurai have longbows, then Viking have javelins and throwing axes. And you can dodge all of that even dodging to the back works as youre invincible to this kind of projectiles while dashing ( arrows, throwing axes, kunai knives, javelins and such just fly throught your body with no consequences)
    Now the catapult launching explosive flammable rocks, it gets simillar here to ranged weapons we have. Vikings have highly flammable flasks ( huge sized molotov) and then samurai got arrow barrage ( medieval airstrikes). And none of these level 4 feats are easy to unlock as I mentioned on the beginning, you get it late and it has a big cooldown so you probably end up using it once hopefully in a team brawl so you can hit multiple enemies. And also if you're not into these kind of feats you can choose passives and different level 4 feats ( for example berserker increases his damage, speed and defence for an period of time). Hope we got that sorted out, if not I'm looking forward for future discussion.
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