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  1. #1

    Guard break & revenge mode (broken)

    Ok so i have a tier 2 raider, and warlord. I really only have 2 concerns. I do have a few other small ones. But based on how 95% of people here say get good. While 95% isn't any good. I'll just stick to the 2 things I've noticed to be an issue now. And more frustrating in the long run.

    Guard break.
    It works. It's useful. I use it a lot. It's a great way to throw spammers off their game. But there is an issue. I mentioned this same issue during the closed alpha. And I recall quite a bit of positive feedback.

    The guard break should be usable in mid-swing. Not light attacks. But heavy attacks. And not even just plain usable. But at least have priority over a heavy swing. When you and another player are head to head. No body is taking any action. Then all of a sudden you decide to break guard. Just so happens your opponent decided at that same time to launch a heavy strike. The break animation not only happens first. The animation finishes before the strike actually connects. Leaving no time to dodge or guard against the strike. And that's really my only complaint. Lol


    Revenge mode.
    Absolutely destroys this game. It's broken and anyone who has a higher tier character knows exactly how broken this is. If you never made it over rep 1. You probably haven't noticed much. But as your character become stronger. And the gear becomes more powerful. So does your revenge build and duration. This literally ruins this game. This should be completely removed from the game. At the VERY least.. make it an ability that cannot be built on. Make it something along the lines of a fail safe that requires 2 or more opponents to be locked onto 1 character. And also have the blocking and injury fill that meter. Once one of those players have taken his lock-on off. The meter should empty instantly. And carry some form of cool down or delay trigger. People are spamming this to no end. And I have also done the same. It becomes a "must have" to carry this into a higher level of game play...

    It's depressing.
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  2. #2
    The guard break is a guard break not an attack break. Guard break turtles not tigers.
    My heavy attack cannot insta-kill you, your guard break can. I hope Ubisoft doesn't give more ammunition to break spammers.
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  3. #3
    sif084's Avatar Junior Member
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    Originally Posted by x_KingSolomon_x Go to original post
    Make it something along the lines of a fail safe that requires 2 or more opponents to be locked onto 1 character. And also have the blocking and injury fill that meter. Once one of those players have taken his lock-on off. The meter should empty instantly.
    Honestly, I think you nailed it there, that it should really be used as an ability to reward the player who is being teamed up on and decides to stand their ground with honor to the end. My suggestions building on your idea... Players build up their meter only if they are defending their teams objective while doing damage or blocking/parrying/deflecting with 2 or more enemies in proximity and no friendlies in proximity.

    This would reward players who choose to stand their ground and defend the objective with honor. It would make 2v1 situations not feel insurmountable in in the right situation, and discouraging players from running away if they find themselves alone and on the defense. Perhaps they could change the name from "revenge" to "honor" meter and actually reflect what is in the games title and be seen more as a badge of courage to earn on the battlefield, rather then a super power for cowards to spam. lol
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  4. #4
    Originally Posted by x_KingSolomon_x Go to original post
    The guard break should be usable in mid-swing. Not light attacks. But heavy attacks. And not even just plain usable. But at least have priority over a heavy swing. When you and another player are head to head. No body is taking any action. Then all of a sudden you decide to break guard. Just so happens your opponent decided at that same time to launch a heavy strike. The break animation not only happens first. The animation finishes before the strike actually connects. Leaving no time to dodge or guard against the strike. And that's really my only complaint. Lol

    100% agree with this. It might feel op and encourage light attack spamms, but it just feels stupid rn (and in previous tests).


    Once one of those players have taken his lock-on off. The meter should empty instantly. .
    I wouldnt do that.. Especially at higher Tiers (which you are talking about) people would figure out revenge mode timings or simply lock on, heavy attack, lock off, lock on, heavy attack, lock off repeat. It would have to be a slightly different system, but I get your complaint. I dont think it destroys the Game though. It's useful in 4v4 if you are outnumbered and wait for reinforcements. It also punishes people who gang up 2v1 in Brawl.
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  5. #5
    Originally Posted by x_KingSolomon_x Go to original post


    Revenge mode.
    Absolutely destroys this game. It's broken and anyone who has a higher tier character knows exactly how broken this is. If you never made it over rep 1. You probably haven't noticed much. But as your character become stronger. And the gear becomes more powerful. So does your revenge build and duration. This literally ruins this game. This should be completely removed from the game. At the VERY least.. make it an ability that cannot be built on. Make it something along the lines of a fail safe that requires 2 or more opponents to be locked onto 1 character. And also have the blocking and injury fill that meter. Once one of those players have taken his lock-on off. The meter should empty instantly. And carry some form of cool down or delay trigger. People are spamming this to no end. And I have also done the same. It becomes a "must have" to carry this into a higher level of game play...

    It's depressing.
    I completely disagree. One you are talking about gear making revenge stronger so you are talking about 4v4. So that is a 1/3 of the game. Also if you do choose to build your gear around your revenge your other stats like def or attack will suffer. For instance, my rep lvl 2 berserker was more geared for attack. So my revenge duration and attack/defense was weakened.

    In addition everyone complains about seeing revenge in 2v2 and 1v1. I rarely saw it in 2v2 and never saw it in 1v1....My matches never lasted long enough.

    Revenge is working fine.
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  6. #6
    Originally Posted by tcs1991.ts Go to original post
    I completely disagree. One you are talking about gear making revenge stronger so you are talking about 4v4. So that is a 1/3 of the game. Also if you do choose to build your gear around your revenge your other stats like def or attack will suffer. For instance, my rep lvl 2 berserker was more geared for attack. So my revenge duration and attack/defense was weakened.

    In addition everyone complains about seeing revenge in 2v2 and 1v1. I rarely saw it in 2v2 and never saw it in 1v1....My matches never lasted long enough.

    Revenge is working fine.
    Well again it seems you didn't play enough higher tier characters. Attack and defense don't suffer. Things like stamina and debuff do. When your character is geared for revenge. It can and is spammed. It's done improperly.

    Obviously you haven't spent much time in 4v4. To make it a large point. 4v4 will actually be half the game on release. And are the most popular game modes. So because you personally spend your time in duals and brawls. Doesn't mean the problem is solved. It actually means that you seem to be ignorant to the issue. And therfore your comments hold zero validity.

    It's not "maybe" broken. It most certainly is broken. And personally. Would be on better ground to just flat out remove it entirely.

    And bud. X_kingsolomon_X psn. Wanna duel any time, for anyone. If your good.. I haven't seen it yet. Beta drops again Feb 9th. Let's do it.
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  7. #7
    Originally Posted by Special4ces Dom Go to original post
    The guard break is a guard break not an attack break. Guard break turtles not tigers.
    My heavy attack cannot insta-kill you, your guard break can. I hope Ubisoft doesn't give more ammunition to break spammers.
    Honestly it's for realism. And second. The only way a guard break "insta-kills" is if your tossed off and edge. And to be honest. That's a "you" problem. Try being a little more aware.
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  8. #8
    What I'm reading in short is " I want to guard break more and I want revenge mode gone" No just no. Guard break is easy enough to pull off as it is and not interrupting heavies is fair. It's broken enough as it is when people love spamming it. Honestly it should cost more stamina in my opinion. And revenge mode is definitely fair when getting jumped because people in the beta just couldn't fight by themselves they always needed 3 ppl on one person. So hell yeah let me revenge up and take at least one out while my team comes in for back up. Unless you have a better option on getting jumped besides running
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  9. #9
    Originally Posted by highgate128 Go to original post
    What I'm reading in short is " I want to guard break more and I want revenge mode gone" No just no. Guard break is easy enough to pull off as it is and not interrupting heavies is fair. It's broken enough as it is when people love spamming it. Honestly it should cost more stamina in my opinion. And revenge mode is definitely fair when getting jumped because people in the beta just couldn't fight by themselves they always needed 3 ppl on one person. So hell yeah let me revenge up and take at least one out while my team comes in for back up. Unless you have a better option on getting jumped besides running
    If that's all your seeing when you read this. Then you need to have a much better understanding of the English language.

    The guard break requiring more stamina. Good idea. Guard break before a heavy attack is initiated. Makes sense.

    Revenge mode is completely broken. Obviously you were nowhere close to having a higher leveled character. If you had. You see that.
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  10. #10
    (disclaimer, all caps is where the points I'm making are, not yelling)

    Insulting someone's grasp of the English language when you yourself don't seem to fully understand the words GUARD and BREAK.

    The move is not SHOVE. The move is not BASH. The move is not CHARGE, INTERRUPT, CANCEL, PUSH, etc. etc. etc.

    GUARD BREAK.

    The sole purpose of this move is to break someone's guard or get the throw. YOU ARE ASKING FOR A MECHANIC TO DO SOMETHING IT'S NOT INTENDED TO DO.

    And yes, if you push guard break and your opponent picks a heavy attack YOU SHOULD LOSE. Because you INCORRECTLY PREDICTED your opponent's attack.

    This is a game of knowing what moves your opponent will throw out next, and if you MAKE A MISTAKE YOU GET PUNISHED.


    Revenge Mode is fine. I had a 2nd tier Conqueror and Berserker and played many high level games of dominion. I don't really know how to explain it to you other than it doesn't break the game.
    I've won plenty of 2v1's without needing Revenge, but when you've got 3-4 players on you it's nice to know you've still got a chance.

    And if you truly think you are that much better than everyone else, I would welcome some friendly battles. Add me for the weekend and I'd be happy to show you how to use GuardBreak properly
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