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  1. #11
    Originally Posted by CaptainPwnet Go to original post
    His points about parrying are valid and also hold true for deflecting as well. You literally have a quick time event prompt on screen for when to parry. It honestly isn't that hard once you force yourself into the mindset to just do them.

    Even if parries/deflects were more difficult to do then they would still be too strong as you get a rather heavy punish for playing defensively and waiting for your opponent to attack. This is just bad game design that rewards passivity too much up to the point where attacking at all becomes too much of a risk. Fights will turn into a waiting game of whoever wants to foolishly risk the attack first.

    Personally I don't think any damage should be awarded for these options. In the case of parries the stamina damage and the advantage you gain afterwards is reward enough. Deflects though should probably be reworked in some way. Although since the assassins don't have any unblockables like other classes it could be ok as long as the damage reward is kept small. But I would still be skeptical if it would be a good idea to be able to get free damage off deflects, cause even if it's minimal it still promotes the same unbalanced passive play I talked about before where attacking becomes too much of a risk.

    Not to mention you can't actually parry bait or anything with how strict and early the feint window is. You have to feint the attack long before the defender has to block or parry which makes feinting into whatever mixup only marginally better than just doing it raw against experienced players.
    Thank you, sir, for understanding and explaining what I meant. I thought I am the only one around here.



    1. You actually won't parry too soon.
    Da*** are u talking about mate. You're probably the only person I've talk with about For Honor that says that you are more likely going to parry to late instead of too early.
    In 85% of the case, when me or my friends missed a parry, it's because we pressed the attack to early ...
    You are being totally subjective. That I am the only person you can refer to, doesn't mean I miss the point. It's actually your fault when you parry 85% of the time too early.
    What I have seen so far is, that people manage to master parry within the days of the closed beta, which made it, of course, extremely powerful when even the fastest attacks got parried and even feinting wouldn't confuse them. So when it pops up within the very small window of the beta compared to the long term goal they are after, it's kind of obligatory that there has to be made a change.
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  2. #12
    Yggdrasil_67's Avatar Member
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    Originally Posted by Karthod Go to original post
    From what I've seen, the more experienced players tend to punish players for spamming guard break rather than doing it themselves.
    Oh man it was hilarious positioning somone to have their back on a ledge and have them try to throw you down only to repel the grab and watch them fall instead.
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